| Applying design patterns to decision tree learning system |
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Foundations of Software Engineering
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Proceedings of the 6th ACM SIGSOFT international symposium on Foundations of software engineering
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Lake Buena Vista, Florida, United States
Pages: 111 - 120
Year of Publication: 1998
ISBN:1-58113-108-9
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Authors
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Gou Masuda
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Graduate School of Information Science and Electrical Engineering, Kyushu University
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Norihiro Sakamoto
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Department of Medical Informatics, Kyushu University Hospital, 6-10-1 Hakozaki, Higashi-ku, Fukuoka 812-8581, Japan
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Kazuo Ushijima
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Graduate School of Information Science and Electrical Engineering, Kyushu University
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Downloads (6 Weeks): 4, Downloads (12 Months): 36, Citation Count: 0
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ABSTRACT
In this paper we describe an application of design patterns to the development of a decision tree learning system. A decision tree learning system constructs a classifier as a form of tree from a given data set. It is required to be as flexible as possible when used in real application domains. Design patterns help us construct reusable software components and construct flexible and extensible systems. The approach employed in this study is as follows. First we examine several decision tree learning systems and identify hot-spots in the systems at points we anticipate future demand for modification and extension of the system. Second we determine which design pattern to apply to each hot-spot. We evaluate the extensibility of the system experimentally. Our experience shows that using design patterns in object-oriented software design allows the easy construction of flexible systems.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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