| Gouraud bump mapping |
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SIGGRAPH/EUROGRAPHICS Conference On Graphics Hardware
archive
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
table of contents
Lisbon, Portugal
Pages: 47 - ff.
Year of Publication: 1998
ISBN:0-89791-097-X
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Authors
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I. Ernst
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German National Research Center for Computer Science, Institute for Computer Architecture and Software Technology (GMD FIRST)
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H. Rüsseler
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German National Research Center for Computer Science, Institute for Computer Architecture and Software Technology (GMD FIRST)
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H. Schulz
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German National Research Center for Computer Science, Institute for Computer Architecture and Software Technology (GMD FIRST)
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O. Wittig
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3Dlabs Inc.
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| Bibliometrics |
Downloads (6 Weeks): 12, Downloads (12 Months): 47, Citation Count: 4
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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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I. Ernst, D. Jackbl, H. Rtisseler, O. Wittig, Hardware Supported Bump Mapping: A Step towards Higher Quality Real-Time Rendering, In 10th EuroGraphics Workshop on Graphics Hardware, EuroGraphics, pp. 63-70 (1975)
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O. Wittig, I. Ernst, D. Jackel, "Bildverarbeitungsverfahren zur Simulation einer Tiefenstruktur und zugehoerige Vorrichtung", 25.8.1995, Patentanmeldung 196 06 356.6
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I. Ernst, "Verfahren und Vorrichtung zur Darstellung computermodellierter Objekte", 20.3.1997, Patentanmeldung 197 13 466.1-53
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M.A. Cosman and R. L. Grange, "CIG scene rea~,ism- the world tomorrow," Proceedings of 18th I/ITEC Conference, 1996.
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CITED BY 4
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S. G. Lee , W. C. Park , W. J. Lee , T. D. Han , S. B. Yang, An effective hardware architecture for bump mapping using angular operation, Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware, July 26-27, 2003, San Diego, California
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.1
Hardware architecture
Subjects:
Graphics processors
Additional Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.3
Picture/Image Generation
Subjects:
Viewing algorithms;
Display algorithms
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Color, shading, shadowing, and texture
General Terms:
Algorithms,
Design,
Measurement,
Performance,
Theory
Keywords:
Gouraud bump mapping,
Gouraud shading hardware,
normal vector interpolation,
real-time bump mapping
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