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Shading models for point and linear sources
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Source ACM Transactions on Graphics (TOG) archive
Volume 4 ,  Issue 2  (April 1985) table of contents
Pages: 124 - 146  
Year of Publication: 1985
ISSN:0730-0301
Authors
Tomoyuki Nishita  Fukuyama Univ., Fukuyama, Japan
Isao Okamura  Hiroshima Univ., Higashihiroshima, Japan
Eihachiro Nakamae  Hiroshima Univ., Higashihiroshima, Japan
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 10,   Downloads (12 Months): 43,   Citation Count: 14
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ABSTRACT

The degree of realism of the shaded image of a tree-dimensional scene depends on the successful simulation of shading effects. The shading model has two main ingredients, properties of the surface and properties of the illumination falling on it. Most previous work has concentrated on the former rather than the latter.This paper presents an improved version for generating scenes illuminated by point and linear light sources. The procedure can include intensity distributions for point light sources and output both umbrae and penumbrae for linear light sources, assuming thr environment is composed of convex polyhedra. This paper generalizes Crow's procedure for computing shadow volumes caused by the end points of the linear source results in an easy determination of the reions of penumbrae and umbrae on the face prior to shading calculation.This paper also discusses a method for displaying illuminance distribution on a shaded image aby using colored isolux contours.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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oUKNiGHT, AND Artlgorluliii proUUCHlg hint-tone presentations with shadows and movable light sources. SJCC, AFIPS, 36 (1970), 1-10.
 
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BROTMAN, L. S., AND BALDER, N.I. Generating soft shadows with a depth buffer algorithm, IEEE Comput. Graph. Appl. 4, 10 (Oct. 1984), 5-24.
 
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CHRISTIANSEN, U.N. Application of Continuous Tone Computer Generated Images in Structural Mechanics. Structural Mechanics Computer Programs-Surveys, Assessments, and Availability, University Press of Virginia, Charlottesville (1974), 1003-1015.
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GOURAUD, H. Continuous shading of curved surfaces. IEEE Trans. Comput. C-20, 6 (June 1971), 623-628.
 
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NEWELL, M. E., NEWELL, R. G. AND SANCHA, T.L. A new approach to the shaded picture problem. In Proceedings of the ACM National Conference (Boston, Mass.) Aug. 1972, 443-450.
 
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NISHITA, T., AND NAKAMAE, E. An algorithm for half-toned representation of three-dimensional objects. Inf. Proc. Japan, 14 (1974), 93-99.
 
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NISHITA, T. AND NAKAMAE, E. Half-tone representation of 3-D objects illuminated by area sources or polyhedron sources, in Proceedings of IEEE Computer Society's International Computer Software and Applications Conference (COMPSAC83) (Chicago, Ill., Nov. 1983), 237-242.
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VERBECK C. AND GREENBERG, D. A comprehensive light-source description for computer graphics. IEEE Comput. Graph. Appl., 4, 7 (July 1984), 66-75.
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CITED BY  14

Collaborative Colleagues:
Tomoyuki Nishita: colleagues
Isao Okamura: colleagues
Eihachiro Nakamae: colleagues