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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Lynne Shapiro Brotman and Norman I. Badler. Generating soft shadows with a depth buffer algorithm. IEEE Computer Graphics and Applications, 4(10):5-24, Oct. 1984.
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Paul Heckbert. Discontinuity meshing for radiosity. Third Eurographics Workshop on Rendering, pages 203-226, May 1992.
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Paul S. Heckbert and Michael Herf. Simulating soft shadows with graphics hardware. Technical Report TR CMU-CS-97-104, Carnegie Mellon University, January 1997. See also the technical sketch ~Fast Soft Shadows~ at SIGGRAPH'96.
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Nelson Max. Sun and shade, 1988. SIGGRAPH Video Review, ACM. Issue 36, Segment 8. Available from First Priority, P.O. Box 576, Itasca, IL 60143.
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Karol Myszkowski and Tosiyasu L. Kunii. Texture mapping as an alternative for meshing during walkthrough animation. In Photorealistic rendering techniques (Proceedings of the Fifth Eurographics Workshop on Rendering), pages 375- 388. Springer-Verlag, June 1994.
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Jackie Neider, Tom Davis, and Mason Woo. OpenGL Programming Guide. Addison-Wesley, Reading MA, 1993.
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Pierre Poulin and John Amanatides. Shading and shadowing with linear light sources. In Eurographics '90, pages 377-386. North-Holland, September 1990.
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CITED BY 37
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Ying-Qing Xu , Yanyun Chen , Stephen Lin , Hua Zhong , Enhua Wu , Baining Guo , Heung-Yeung Shum, Photorealistic rendering of knitwear using the lumislice, Proceedings of the 28th annual conference on Computer graphics and interactive techniques, p.391-398, August 2001
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Yanyun Chen , Stephen Lin , Hua Zhong , Ying-Qing Xu , Baining Guo , Heung-Yeung Shum, Realistic Rendering and Animation of Knitwear, IEEE Transactions on Visualization and Computer Graphics, v.9 n.1, p.43-55, January 2003
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Zhong Ren , Rui Wang , John Snyder , Kun Zhou , Xinguo Liu , Bo Sun , Peter-Pike Sloan , Hujun Bao , Qunsheng Peng , Baining Guo, Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation, ACM Transactions on Graphics (TOG), v.25 n.3, July 2006
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Lifeng Wang , Wenle Wang , Julie Dorsey , Xu Yang , Baining Guo , Heung-Yeung Shum, Real-time rendering of plant leaves, ACM SIGGRAPH 2006 Courses, July 30-August 03, 2006, Boston, Massachusetts
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Thomas Annen , Zhao Dong , Tom Mertens , Philippe Bekaert , Hans-Peter Seidel , Jan Kautz, Real-time, all-frequency shadows in dynamic scenes, ACM Transactions on Graphics (TOG), v.27 n.3, August 2008
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Gregory S. Johnson , Warren A. Hunt , Allen Hux , William R. Mark , Christopher A. Burns , Stephen Junkins, Soft irregular shadow mapping: fast, high-quality, and robust soft shadows, Proceedings of the 2009 symposium on Interactive 3D graphics and games, February 27-March 01, 2009, Boston, Massachusetts
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Color, shading, shadowing, and texture
Additional Classification:
G.
Mathematics of Computing
G.1
NUMERICAL ANALYSIS
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.5
Computational Geometry and Object Modeling
Subjects:
Geometric algorithms, languages, and systems
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Radiosity
General Terms:
Algorithms,
Performance
Keywords:
convolution,
error-driven illumination,
shadow map,
soft shadows,
texture
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