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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 50
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Frank Dachille, IX , Klaus Mueller , Arie Kaufman, Volumetric backprojection, Proceedings of the 2000 IEEE symposium on Volume visualization, p.109-117, October 09-10, 2000, Salt Lake City, Utah, United States
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Tom Mertens , Jan Kautz , Philippe Bekaert , Hans-Peter Seidelz , Frank Van Reeth, Interactive rendering of translucent deformable objects, Proceedings of the 14th Eurographics workshop on Rendering, June 25-27, 2003, Leuven, Belgium
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Julie Dorsey , Alan Edelman , Henrik Wann Jensen , Justin Legakis , Hans Kohling Pedersen, Modeling and rendering of weathered stone, ACM SIGGRAPH 2006 Courses, July 30-August 03, 2006, Boston, Massachusetts
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Mashhuda Glencross , Alan G. Chalmers , Ming C. Lin , Miguel A. Otaduy , Diego Gutierrez, Exploiting perception in high-fidelity virtual environmentsAdditional presentations from the 24th course are available on the citation page, ACM SIGGRAPH 2006 Courses, July 30-August 03, 2006, Boston, Massachusetts
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R. Keith Morley , Solomon Boulos , Jared Johnson , David Edwards , Peter Shirley , Michael Ashikhmin , Simon Premože, Image synthesis using adjoint photons, Proceedings of the 2006 conference on Graphics interface, June 07-09, 2006, Quebec, Canada
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Hendrik P. A. Lensch , Michael Goesele , Yung-Yu Chuang , Tim Hawkins , Steve Marschner , Wojciech Matusik , Gero Mueller, Realistic materials in computer graphics, ACM SIGGRAPH 2005 Courses, July 31-August 04, 2005, Los Angeles, California
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Julie Dorsey , Alan Edelman , Henrik Wann Jensen , Justin Legakis , Hans Køhling Pedersen, Modeling and rendering of weathered stone, ACM SIGGRAPH 2005 Courses, July 31-August 04, 2005, Los Angeles, California
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Jiaping Wang , Shuang Zhao , Xin Tong , Stephen Lin , Zhouchen Lin , Yue Dong , Baining Guo , Heung-Yeung Shum, Modeling and rendering of heterogeneous translucent materials using the diffusion equation, ACM Transactions on Graphics (TOG), v.27 n.1, p.1-18, March 2008
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Feng Qiu , Fang Xu , Zhe Fan , Neophytou Neophytos , Arie Kaufman , Klaus Mueller, Lattice-Based Volumetric Global Illumination, IEEE Transactions on Visualization and Computer Graphics, v.13 n.6, p.1576-1583, November 2007
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Color, shading, shadowing, and texture
Additional Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Raytracing
I.6
SIMULATION AND MODELING
I.6.8
Types of Simulation
Subjects:
Monte Carlo
General Terms:
Algorithms
Keywords:
anisotropic scattering,
global illumination,
light transport,
multiple scattering,
nonhomogeneous media,
participating media,
photo-realism,
photon map,
photon tracing,
ray marching,
rendering,
volume caustics
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