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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Cosman, Michael. Global Terrain Texture: Lowering the Cost. In Eric G. Monroe, editor, Proceedings of 1994 IMAGE VII Conference, pages 53-64. The IMAGE Society, 1994.
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Sanz-Pastor, Nacho and Luis Barcena. Computer Arts & Development, Madrid, Spain. Private communication.
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Walker, Chris, Nancy Cam, Jon Brandt and Phil Keslin. Image Vision Library 3.0 Programming Guide. Silicon Graphics Computer Systems, 1996.
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CITED BY 22
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Ricardo Olanda , Manolo Pérez , Pedr Morillo , Marcos Fernández , Sergio Casas, Entertainment virtual reality system for simulation of spaceflights over the surface of the planet Mars, Proceedings of the ACM symposium on Virtual reality software and technology, November 01-03, 2006, Limassol, Cyprus
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Paolo Cignoni , Fabio Ganovelli , Enrico Gobbetti , Fabio Marton , Federico Ponchio , Roberto Scopigno, Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM), Proceedings of the 14th IEEE Visualization 2003 (VIS'03), p.20, October 22-24, 2003
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.1
Hardware architecture
Subjects:
Graphics processors
Additional Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.3
Picture/Image Generation
Subjects:
Display algorithms
I.3.4
Graphics Utilities
Subjects:
Graphics packages
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Color, shading, shadowing, and texture
General Terms:
Algorithms,
Design
Keywords:
clipmap,
image exploitation,
load management,
mipmap,
terrain visualization,
texture,
visual simulation
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