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International Conference on Computer Graphics and Interactive Techniques
archive
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
table of contents
Pages: 123 - 132
Year of Publication: 1998
ISBN:0-89791-999-8
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Downloads (6 Weeks): 3, Downloads (12 Months): 37, Citation Count: 59
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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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MPEG4/SNHC verification model 5.0, July 1997. ISO/IEC JTC1/- SC29/WG 11 Document N 1820, Caspar Horne (ed.).
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E. Catmull and J. Clark. Recursively generated B-spline surfaces on arbitrary topological meshes. Computer Aided Design, 10:350-355, 1978.
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D. Doo and M. Sabin. Behaviour of recursive division surfaces near extraordinary points. Computer Aided Design, 10:356-360, 1978.
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A. Gu6ziec. Surface simplification with variable tolerance. In Second Annual International Symposium on Medical Robotics and Computer Assisted Surgery, pages 132-139, Baltimore, MD, November 1995.
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A. Gu6ziec, G. Taubin, E Lazarus, and W. Horn. Cutting and Stitching: Efficient Conversion of a Non-Manifold Polygonal Surface to a Manifold. Technical Report RC-20935, IBM Research, July 1997.
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André Guéziec , Gabriel Taubin , Francis Lazarus , William Horn, Simplicial maps for progressive transmission of polygonal surfaces, Proceedings of the third symposium on Virtual reality modeling language, p.25-31, February 16-20, 1998, Monterey, California, United States
[doi> 10.1145/271897.271907]
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C. Loop. Smooth subdivision surfaces based on triangles. Master's thesis, Dept. of Mathematics, University of Utah, August 1987.
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R. Ronfard and J. Rossignac. Simplifying a triangular mesh with multiple planar constraints. Technical report, IBM Research, 1994.
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R. Ronfard and J. Rossignac. Triangulating multiply-connected polygons: A simple, yet efficient algorithm. Computer Graphics Forum, 13(3):C281-C292,1994. Proc. Eurographics'94, Oslo, Norway.
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J. Rossignac and E Borrel. Geometric Modeling in Computer Graphics, chapter Multi-resolution 3D approximations for rendering complex scenes, pages 455-465. Springer Verlag, 1993.
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G. Taubin, W.E Horn, E Lazarus, and J. Rossignac. Geometric Coding and VRML. Proceedings of the IEEE, July 1998. (to appear) Also IBM Research TR RC-20925, July 1997.
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CITED BY 59
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Xinyu Xiang , Martin Held , Joseph S. B. Mitchell, Fast and effective stripification of polygonal surface models, Proceedings of the 1999 symposium on Interactive 3D graphics, p.71-78, April 26-29, 1999, Atlanta, Georgia, United States
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Emanuele Danovaro , Leila De Floriani , Paola Magillo , Enrico Puppo, Representing vertex-based simplicial multi-complexes, Digital and image geometry: advanced lectures, Springer-Verlag New York, Inc., New York, NY, 2001
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Kangying Cai , Ying Liu , Wencheng Wang , Hanqiu Sun , Enhua Wu, Progressive out-of-core compression based on multi-level adaptive octree, Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications, June 14-April 17, 2006, Hong Kong, China
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Wei Cheng , Wei Tsang Ooi , Sebastien Mondet , Romulus Grigoras , Géraldine Morin, An analytical model for progressive mesh streaming, Proceedings of the 15th international conference on Multimedia, September 25-29, 2007, Augsburg, Germany
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