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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 80
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Richard Southern , Simon Perkins , Barry Steyn , Alan Muller , Patrick Marais , Edwin Blake, A stateless client for progressive view-dependent transmission, Proceedings of the sixth international conference on 3D Web technology, p.43-50, February 2001, Paderbon, Germany
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M. Bóo , M. Amor , M. Doggett , J. Hirche , W. Strasser, Hardware support for adaptive subdivision surface rendering, Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware, p.33-40, August 2001, Los Angeles, California, United States
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Tiow-Seng Tan , Ket-Fah Chong , Kok-Lim Low, Computing bounding volume hierarchies using model simplification, Proceedings of the 1999 symposium on Interactive 3D graphics, p.63-69, April 26-29, 1999, Atlanta, Georgia, United States
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Baoquan Chen , J. Edward Swan, II , Eddy Kuo , Arie Kaufman, LOD-sprite technique for accelerated terrain rendering, Proceedings of the conference on Visualization '99: celebrating ten years, p.291-298, October 1999, San Francisco, California, United States
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Daniel N. Wood , Daniel I. Azuma , Ken Aldinger , Brian Curless , Tom Duchamp , David H. Salesin , Werner Stuetzle, Surface light fields for 3D photography, Proceedings of the 27th annual conference on Computer graphics and interactive techniques, p.287-296, July 2000
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Daniel I. Azuma , Daniel N. Wood , Brian Curless , Tom Duchamp , David H. Salesin , Werner Stuetzle, View-dependent refinement of multiresolution meshes with subdivision connectivity, Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa, February 03-05, 2003, Cape Town, South Africa
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Mashhuda Glencross , Alan G. Chalmers , Ming C. Lin , Miguel A. Otaduy , Diego Gutierrez, Exploiting perception in high-fidelity virtual environmentsAdditional presentations from the 24th course are available on the citation page, ACM SIGGRAPH 2006 Courses, July 30-August 03, 2006, Boston, Massachusetts
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Nathaniel Williams , David Luebke , Jonathan D. Cohen , Michael Kelley , Brenden Schubert, Perceptually guided simplification of lit, textured meshes, Proceedings of the 2003 symposium on Interactive 3D graphics, April 27-30, 2003, Monterey, California
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Geetika Tewari , John Snyder , Pedro V. Sander , Steven J. Gortler , Hugues Hoppe, Signal-specialized parameterization for piecewise linear reconstruction, Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing, July 08-10, 2004, Nice, France
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Wolfgang Heidrich , Rüdiger Westermann , Hans-Peter Seidel , Thomas Ertl, Applications of pixel textures in visualization and realistic image synthesis, Proceedings of the 1999 symposium on Interactive 3D graphics, p.127-134, April 26-29, 1999, Atlanta, Georgia, United States
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Nico Galoppo , Miguel A. Otaduy , Paul Mecklenburg , Markus Gross , Ming C. Lin, Fast simulation of deformable models in contact using dynamic deformation textures, Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation, September 02-04, 2006, Vienna, Austria
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Tan-Chi Ho , Yi-Chun Lin , Jung-Hong Chuang , Chi-Han Peng , Yu-Jung Cheng, User-assisted mesh simplification, Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications, June 14-April 17, 2006, Hong Kong, China
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Mario Botsch , Mark Pauly , Christian Rossl , Stephan Bischoff , Leif Kobbelt, Geometric modeling based on triangle meshes, ACM SIGGRAPH 2006 Courses, July 30-August 03, 2006, Boston, Massachusetts
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Mario Botsch , Mark Pauly , Leif Kobbelt , Pierre Alliez , Bruno Lévy , Stephan Bischoff , Christian Rössl, Geometric modeling based on polygonal meshes Video files associated with this course are available from the citation page, ACM SIGGRAPH 2007 courses, August 05-09, 2007, San Diego, California
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Bruce Merry , Patrick Marais , James Gain, Analytic simplification of animated characters, Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, February 04-06, 2009, Pretoria, South Africa
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Oscar Ripolles , Miguel Chover , Jesus Gumbau , Francisco Ramos , Anna Puig-Centelles, Rendering continuous level-of-detail meshes by Masking Strips, Graphical Models, v.71 n.5, p.184-195, September, 2009
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.5
Computational Geometry and Object Modeling
Subjects:
Object hierarchies
Additional Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.3
Picture/Image Generation
Subjects:
Display algorithms
I.3.5
Computational Geometry and Object Modeling
Subjects:
Geometric algorithms, languages, and systems
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Color, shading, shadowing, and texture
General Terms:
Algorithms,
Measurement
Keywords:
attributes,
color,
maps,
normal,
parameterization,
simplification,
texture
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