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Story-morphing in the affective reasoning paradigm: generating stories semi-automatically for use with “emotionally intelligent” multimedia agents
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Source International Conference on Autonomous Agents archive
Proceedings of the second international conference on Autonomous agents table of contents
Minneapolis, Minnesota, United States
Pages: 181 - 188  
Year of Publication: 1998
ISBN:0-89791-983-1
Authors
Clark Elliott  Institute for Applied Artificial Intelligence, School of Computer Science, Telecommunications, and Information Systems, DePaul University, 243 South Wabash Ave., Chicago, IL
Jacek Brzezinski  Institute for Applied Artificial Intelligence, School of Computer Science, Telecommunications, and Information Systems, DePaul University, 243 South Wabash Ave., Chicago, IL
Sanjay Sheth  Institute for Applied Artificial Intelligence, School of Computer Science, Telecommunications, and Information Systems, DePaul University, 243 South Wabash Ave., Chicago, IL
Robert Salvatoriello  Institute for Applied Artificial Intelligence, School of Computer Science, Telecommunications, and Information Systems, DePaul University, 243 South Wabash Ave., Chicago, IL
Sponsors
IEEE : Institute of Electrical and Electronics Engineers
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGART: ACM Special Interest Group on Artificial Intelligence
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
Ell92a
Clark FAUott. The Affective Reasoner: A Process Model off Emotions in a Multi-agent System. Phi) thesis, Northwestern University, May 1992. The Institute for the Learning Sciences, Technical Report No. 32.
 
Ell92b
Clark EUiott. The gift. of the magi revisited, and revisited... Unpublished Manuscript, 1992.
 
Ell93
Clark Elliott. Using the affective reasoner to support social simulations. In Proceedings of the Thirteenth International Joint Conference on Artificial Intelligence, pages 194-200, Chambery, France, August 1993. Morgan Kaufmann.
 
Ell94
 
Ell97a
Clark Elliott. AMective reasoner personality models for automated tutoring systems. In Proceedings of the Workshop on Pedagogical Agents, pages 33-39, Kobe, Japan, August 1997. Eighth World Conference on Artificial Intelligence in Education.
Ell97b
 
EM95
Clark Elliott and Ernst Melchior. Getting to the point: Emotion as a necessary and sufficient element of story construction. In AAAI Technical Report for the Spring Symposium on Interactive Story Systems, pages 37-40, Stanford University, March 1995. AAAI, American Association for Arfificial InteUigence.
 
ERL97
Clark Elliott, Jeff Rickel, and James Lester. Integrating affective computing into animated tutoting agents. In Proceedings of the IJCAI97 workshop, Animated interface Agents: Making them Intelligent, pages 113--121, 1997.
 
ES93
Clark EUiott and Greg Siegle. Variables influencing the intensity of simulated affective states. In AAAI technical report SS-93-05 for the Spring Symposium on Reasoning about Mental States: Formal Theories and Applications, pages 58-67. American Association for Artificial Intelligence, 1993. Stanford University, March 23-25, Palo Alto, OA.
 
Kni95
Jonathan Knight. Interactive story structure: Stanislavsky, meet parlor. In AAAI Technical Report for the Spring Symposium on Interactive Story Systemst pages 73-75, Stanford University, March 1995. AAAI, American Association for Artificial Intelligence.
 
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Tomoko Koda. Agents with faces: A study on fi~e effects of personification of software agents. Master's thesis, MIT, 1997.
 
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A. Bryan Loyall and Joseph Bates. Personalityrich believable agents tha(~ use language. Technical Report GMU-CS-95-139~ CMU, 1995.
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Janet H. Murray. Dr. quinn on the holodeck or blueprint for an electronic storyland. In AAAI Technical Report for the Spring Symposium on Interactive Story Systems, pages 78-81, Stanford University, March 1995. AAAI, American Association for Artificial Intelligence.
 
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Clifford Nass and S. Shyam Sundar. Is humancomputer interaction social or parasocial? Stanford University. Submitted to Human Communication Research, 1994.
 
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Peter Orlon. Interactivity and narrative: Friends or foes? In AAAi Technical Report for the Spring Symposium on Interactive Story Systems, pages 82--85, Stanford University, March 1995. AAAI, American Association for Artificial Intelligence.
 
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W. Scott Reilly and Joseph Bates. Building emotional agents. School of Computer Science Technical Report CS-92-143, Carnegie Mellon University, 1992.
 
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John F. Reeves. Computational morality: A process model of belief conflict and resolution for ~tory understanding. Technical Report UCLA- Ai-91~05, UCLA Artificial Intelligence Laboratory, 1991.
 
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W. Scott Reilly. Believable Social and Emotional Agents. PhD thesis, CMU, 1996.
 
RHR97a
Daniel Rousseau and Barbara Hayes-Roth. Interacting with personality-rich characters. Technical Report ksl-97-06, Knowledge Systems Laboratory, Stanford University, 1997.
 
RHR97b
Daniel Rousseau and Barbara Hayes-Roth. A social-psychological model for synthetic actors. Technical report, Knowledge Systems Laboratory, Stanford University, September 1997.
 
RM95
Brad Rhodes and Pattie Maes. The stage as a character: Automatic creation of acts of god for dramatic effect. In AAAI Technical Report for the Spring Symposium on Interactive Story Sys. terns, pages 97-99, Stanford University, March 1995. AAAI, American Association for Artificial intelligence.
 
Sim67
Herbert A. Simon. Motivational and emotional controls of cognition. Psychological Review~ 74:29-39, 1967.


Collaborative Colleagues:
Clark Elliott: colleagues
Jacek Brzezinski: colleagues
Sanjay Sheth: colleagues
Robert Salvatoriello: colleagues