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Using decision tree confidence factors for multi-agent control
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Source International Conference on Autonomous Agents archive
Proceedings of the second international conference on Autonomous agents table of contents
Minneapolis, Minnesota, United States
Pages: 86 - 91  
Year of Publication: 1998
ISBN:0-89791-983-1
Authors
Peter Stone  Computer Science Department, Carnegie Mellon University, Pittsburgh, PA
Manuela Veloso  Computer Science Department, Carnegie Mellon University, Pittsburgh, PA
Sponsors
IEEE : Institute of Electrical and Electronics Engineers
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGART: ACM Special Interest Group on Artificial Intelligence
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Minoru Asada, Eiji Uchibe, Shoichi Noda, Sukoya Tawaratsumida, and Koh Hosoda. Coordination of multiple behaviors acquired by vision-based reinforcement learning, In Proc, of IEEE/RSJ/GI International Conference on Intelligent Robots and Systems 1994 (IROS 19d), pages 917-924, 1994.
 
2
Mike Bowling, Peter Stone, and Manuela Veloso. Predictive memory for an inaccessible environment. In Pro. ceedings of the {ROS-96 Workshop on RoboCup, pages 28-34, Osaka, Japan, November 1996.
 
3
Andrew Garland and Richard Alterman. Multiagent learning through collective memory. In Adaptation, Co. evolution and Learning in Multiagent Systems: Papers from the 1996 AAA{ Spring Symposium, pages 33-38, Menlo Park,CA, March 1996. AAAI Press. AAAI Technical Report SS-96-01.
 
4
Jong-Hwan Kim, editor. Proceedings of the Micro-Robot World Cup Soccer Tournament, Taejon, Korea, November 1996.
 
5
ttiroaki Kitano, Yasuo Kuniyoshi, Itsuki Noda, Minoru Asada, Hitoshi Matsubara, and Eiichi Osawa. RoboCup: A challenge problem for AI. Air Magazine, 18(1):73-85, Spring 1997.
 
6
Hitoshi Matsubara, Itsuld Node, and Kazuo Hiraki. Learning of cooperative actions in multi-agent systems: a case study of pass play in soccer. In Adaptation, Co. evolution and Learning in Multiagent Systems: Papers from the 1996 AAAir Spring Symposium, pages 63--67, Menlo Park, CA, March 1996. AAAI Press. AAAI Technical Report SS-96-01.
 
7
Itstttd Nods and Hitoshi Matsubara. Soccer server and researches on multi-agent systems. In Proceedings of the IROS-96 Workshop on RoboCup, November 1996.
 
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Michael K. Sabots. Dynasim user guide.
 
10
Michael K. Sahota, Alan K. Mackworth, Rod A. Barman, and Stewart J. Kingdom Real-time control of soccer-playing robots using off-board vision: the dynamite testbed. In IEEE International Conference on Systems, Man, and Cybernetics, pages 3690-3663, 1995,
 
11
Randy Sargent, Bill Bailey, Carl Witty, and Anne Wright. Dynamic object capture using fast vision tracking. Air Magazine, 18(1):65-72, Spring 1997.
 
12
Peter Stone and Manuela Veloso. Beating a defender in robotic soccer: Memory-based learning of a continuous function. In David S. Touretzky, Michael C. Mozer, and Michael E. Hasselmo, editors, Advances in Neu. ral irnformation Processing Systems 8, pages 896-902, Cambridge, MA, 1996. MIT Press.
 
13
Peter Stone and Manuela Veloso. A layered approach to learning client behaviors in the RoboCup soccer server. Applied Artificial Intelligence, 12, 1998. In Press.
 
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Collaborative Colleagues:
Peter Stone: colleagues
Manuela Veloso: colleagues