| The first noble truth of CyberSpace: people are people (even when they MOO) |
| Full text |
Pdf
(1.20 MB)
|
| Source
|
Conference on Human Factors in Computing Systems
archive
Proceedings of the SIGCHI conference on Human factors in computing systems
table of contents
Los Angeles, California, United States
Pages: 352 - 359
Year of Publication: 1998
ISBN:0-201-30987-4
|
|
Authors
|
|
Diane J. Schiano
|
Interval Research Corporation, 1801 Page Mill Road, Palo Alto, CA
|
|
Sean White
|
WhoWhere? Inc., 1675 N. Shoreline Blvd., Mountain View, CA
|
|
| Sponsor |
|
| Publisher |
ACM Press/Addison-Wesley Publishing Co.
New York, NY, USA
|
| Bibliometrics |
Downloads (6 Weeks): 8, Downloads (12 Months): 34, Citation Count: 15
|
|
|
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
Allen, C. Virtual Identities: The Social Construction of Cybered Seh, es. Ph.D. Dissertation, Northwestern University, June 1996.
|
| |
2
|
American Psychological Association. Ethical principles of psychologists and code of conduct. American Psychologist, 47,(1992),1597-1611.
|
| |
3
|
Chemy, L. The MUD register: Conversational modes of action in a text-based virtual reality. Ph.D. Dissertation, Stanford University, December 1995.
|
| |
4
|
L-harris, P. MUDding: Social phenomenon in text-based vimml realities, lntertrek, 3(3), (1992), 26-34.
|
| |
5
|
Curtis. P. and Nichols, D. MUDs Grow Up: Social Virtual Reality in the Real World Paper presented at the meeting of the Third International Conference on Cyberspace, Austin TX, 1993.
|
| |
6
|
Dalaimo, D. M. The Simulation of Selfhood in Cyberspac~ Unpublished doctoral dissertation, University of Nevada, Las Vegas, 1995.
|
| |
7
|
|
| |
8
|
Farmer, F. R., Social Dimensions of Habitat's Citizera3,1992.http:/hvwv.communities. com/comp any/p apers/cifizenry.html
|
| |
9
|
Goffman, E. The Presentation of Self in Everyday Life. New York: Doubleday, 1959.
|
| |
10
|
Oldenburg, R. The Great Good Place. New York: Paragon House, 1991.
|
| |
11
|
|
| |
12
|
Schiano, D. J, Mental models of "MUDs": Just like being...where? "Psychonomics Society, Chicago, 1996.
|
| |
13
|
Schiano & Colston. CMC and Community on Campus. Society for Computers in Psyeholog3r, Philadelphia, PA, 1997.
|
| |
14
|
Turkle, S. Consmzcfions and reconstructions of serf in virtual reality:. Playing in MUDs. Mina~ Culture and Activity, l(3), (1994), 158-167.
|
| |
15
|
|
CITED BY 15
|
|
|
|
|
|
|
|
|
|
|
Andrew Singer , Debby Hindus , Lisa Stifelman , Sean White, Tangible progress: less is more in Somewire audio spaces, Proceedings of the SIGCHI conference on Human factors in computing systems: the CHI is the limit, p.104-111, May 15-20, 1999, Pittsburgh, Pennsylvania, United States
|
|
|
Batya Friedman , Peter H. Kahn, Jr., Human values, ethics, and design, The human-computer interaction handbook: fundamentals, evolving technologies and emerging applications, Lawrence Erlbaum Associates, Inc., Mahwah, NJ, 2002
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Fang You , Jianmin Wang , Zibin Zheng , Jihong Jung , Chunhui Che , Xiaonan Luo , Peter Tam, RA-model: a taxonomy model of player activities in mobile MMORPGs, Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology, September 10-12, 2007, Singapore
|
|
|
|
INDEX TERMS
Primary Classification:
H.
Information Systems
H.1
MODELS AND PRINCIPLES
Additional Classification:
H.
Information Systems
H.4
INFORMATION SYSTEMS APPLICATIONS
H.4.3
Communications Applications
Subjects:
Computer conferencing, teleconferencing, and videoconferencing
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
Subjects:
Artificial, augmented, and virtual realities
General Terms:
Design,
Human Factors,
Management,
Measurement,
Performance,
Theory
Keywords:
MUDs,
identity,
network community,
shared space,
social computing,
virtual communities,
virtual worlds
|