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The ImmersaDesk and Infinity Wall projection-based virtual reality displays
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Source ACM SIGGRAPH Computer Graphics archive
Volume 31 ,  Issue 2  (May 1997) table of contents
Pages: 46 - 49  
Year of Publication: 1997
ISSN:0097-8930
Authors
Marek Czernuszenko  Univ. of Illinois at Chicago, Chicago
Dave Pape  Univ. of Illinois at Chicago, Chicago
Daniel Sandin  Univ. of Illinois at Chicago, Chicago
Tom DeFanti  Univ. of Illinois at Chicago, Chicago
Gregory L. Dawe  Univ. of Illinois at Chicago, Chicago
Maxine D. Brown  Univ. of Illinois at Chicago, Chicago
Publisher
ACM  New York, NY, USA
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ABSTRACT

Virtual reality (VR) can be defined as interactive computer graphics that provides viewer-centered perspective, large field of view and stereo. Head-mounted displays (HMDs) and BOOMs™ achieve these features with small display screens which move with the viewer, close to the viewer's eyes. Projection-based displays [3, 7], supply these characteristics by placing large, fixed screens more distant from the viewer. The Electronic Visualization Laboratory (EVL) of the University of Illinois at Chicago has specialized in projection-based VR systems. EVL's projection-based VR display, the CAVE™ [2], premiered at the SIGGRAPH 92 conference.In this article we present two new, CAVE-derived, projection-based VR displays developed at EVL: the ImmersaDesk™ and the Infinity Wall™, a VR version of the PowerWall [9]. We describe the different requirements which led to their design, and compare these systems to other VR devices.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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1. Cruz-Neira, Carolina, J. Leigh, M. Papka, C. Barnes, S. Cohen, S. Das, R. Engelmann, R. Hudson, T. Roy, L. Siegel, C. Vasilakis, T. DeFanti, D. Sandin. "Scientists in Wonderland: A Report on Visualization Applications in the CAVE Virtual Reality Environment," IEEE Symposium in Research Frontiers in Virtual Reality, Visualization 93, San Jose, CA, pp. 59-66, October 1993.
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4. Das, Sumit, T. DeFanti, D. Sandin, An Organization For High-Level Interactive Control of Sound. In Proceedings of International Conference on Auditory Display (Santa Fe, New Mexico, November 1994).
 
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6. Korab, Holly, M. Brown, editors. Virtual Environments and Distributed Computing at SC'95: GII Testbed and HPC Challenge Applications on the I-WAY, published by ACM/IEEE Supercomputing '95, December 1995, http://www.ncsa.uiuc.edu/General/ Training/SC95/GII.HPCC.html
 
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9. Web: http://www.lcse.umn.edu/powerwall/powerwall.html
 
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10. Web: http://www.evl.uic.edu/EVL/EVENTS/

CITED BY  24

Collaborative Colleagues:
Marek Czernuszenko: colleagues
Dave Pape: colleagues
Daniel Sandin: colleagues
Tom DeFanti: colleagues
Gregory L. Dawe: colleagues
Maxine D. Brown: colleagues