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ABSTRACT
Virtual reality (VR) can be defined as interactive computer graphics that provides viewer-centered perspective, large field of view and stereo. Head-mounted displays (HMDs) and BOOMs™ achieve these features with small display screens which move with the viewer, close to the viewer's eyes. Projection-based displays [3, 7], supply these characteristics by placing large, fixed screens more distant from the viewer. The Electronic Visualization Laboratory (EVL) of the University of Illinois at Chicago has specialized in projection-based VR systems. EVL's projection-based VR display, the CAVE™ [2], premiered at the SIGGRAPH 92 conference.In this article we present two new, CAVE-derived, projection-based VR displays developed at EVL: the ImmersaDesk™ and the Infinity Wall™, a VR version of the PowerWall [9]. We describe the different requirements which led to their design, and compare these systems to other VR devices.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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9. Web: http://www.lcse.umn.edu/powerwall/powerwall.html
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10. Web: http://www.evl.uic.edu/EVL/EVENTS/
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CITED BY 24
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Athanasios Gaitatzes , Dimitrios Christopoulos , Maria Roussou, Reviving the past: cultural heritage meets virtual reality, Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage, November 28-30, 2001, Glyfada, Greece
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Matthew Wolf , Zhongtang Cai , Weiyun Huang , Karsten Schwan, SmartPointers: personalized scientific data portals in your hand, Proceedings of the 2002 ACM/IEEE conference on Supercomputing, p.1-16, November 16, 2002, Baltimore, Maryland
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C. Jaynes , W. B. Seales , K. Calvert , Z. Fei , J. Griffioen, The Metaverse: a networked collection of inexpensive, self-configuring, immersive environments, Proceedings of the workshop on Virtual environments 2003, p.115-124, May 22-23, 2003, Zurich, Switzerland
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José P. Molina , Arturo S. García , Diego Martinez , Francisco J. Manjavacas , Victor Blasco , Victor López , Pascual González, The development of glove-based interfaces with the TRES-D methodology, Proceedings of the ACM symposium on Virtual reality software and technology, November 01-03, 2006, Limassol, Cyprus
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