| Visualization of large terrains in resource-limited computing environments |
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IEEE Visualization
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Proceedings of the 8th conference on Visualization '97
table of contents
Phoenix, Arizona, United States
Pages: 95 - 102
Year of Publication: 1997
ISBN:1-58113-011-2
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Authors
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Boris Rabinovich
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Computer Science Department, Technion - Israel Institute of Technology, Haifa 32000, Israel
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Craig Gotsman
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Computer Science Department, Technion - Israel Institute of Technology, Haifa 32000, Israel
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IEEE Computer Society Press
Los Alamitos, CA, USA
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Downloads (6 Weeks): 3, Downloads (12 Months): 34, Citation Count: 3
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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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P. Heckbert and M. Garland. Fast polygonal approximation of terrains and height fields. Technical Report CMU-CS-95- 181, School of Computer Science,Carnegie Mellon University, Pittsburg ,PA, 15213, 1995..
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K. Kaneda , F. Kato , E. Nakamae , T. Nishita , H. Tanaka , Takao Noguchi, Three dimensional Terrain modeling and display for environmental assessment, ACM SIGGRAPH Computer Graphics, v.23 n.3, p.207-214, July 1989
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R. Klein and T. Huttner. Simple camera-dependent approximation of terrain surfaces for fast visualization and animation, In Proceedings of VLsualization '96 (late breaking topics). IEEE Computer Society Press, 1996.
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Peter Lindstrom , David Koller , William Ribarsky , Larry F. Hodges , Nick Faust , Gregory A. Turner, Real-time, continuous level of detail rendering of height fields, Proceedings of the 23rd annual conference on Computer graphics and interactive techniques, p.109-118, August 1996
[doi> 10.1145/237170.237217]
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O. Sudarsky and C. Gotsman. Output-sensitive visibility algorithms for dynamic scenes with applications to virtual reality. Computer Graphics Forum, 15(3):249-258, 1996 (Proceedings of Eurographics, Poitiers, France, August 1996).
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