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ROAMing terrain: real-time optimally adapting meshes
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Source IEEE Visualization archive
Proceedings of the 8th conference on Visualization '97 table of contents
Phoenix, Arizona, United States
Pages: 81 - 88  
Year of Publication: 1997
ISBN:1-58113-011-2
Authors
Mark Duchaineau  Los Alamos National Laboratory and Lawrence Livermore National Laboratory
Murray Wolinsky  Los Alamos National Laboratory
David E. Sigeti  Los Alamos National Laboratory
Mark C. Miller  Lawrence Livermore National Laboratory
Charles Aldrich  Los Alamos National Laboratory
Mark B. Mineev-Weinstein  Los Alamos National Laboratory
Sponsors
IEEE : Institute of Electrical and Electronics Engineers
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
IEEE Computer Society Press  Los Alamitos, CA, USA
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Downloads (6 Weeks): 11,   Downloads (12 Months): 91,   Citation Count: 92
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Paul S. Heekbert and Michael Garland. Multiresolution mad. cling for fast rendering. In Prec. Graphics Interface '94, pages 43--50, Banff, Canada, May 1994. Canadian Inf. Prec. See.
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Lee R. Willis, Michael T. Jones, and Jenny Zhao. A method for continuous adaptive terrain. In Prec. IMAGE VII Conference, June 1996.
 
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CITED BY  92

Collaborative Colleagues:
Mark Duchaineau: colleagues
Murray Wolinsky: colleagues
David E. Sigeti: colleagues
Mark C. Miller: colleagues
Charles Aldrich: colleagues
Mark B. Mineev-Weinstein: colleagues