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A new approach to human-computer interaction—synchronous modelling in real and virtual spaces
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Source Designing Interactive Systems archive
Proceedings of the 2nd conference on Designing interactive systems: processes, practices, methods, and techniques table of contents
Amsterdam, The Netherlands
Pages: 335 - 344  
Year of Publication: 1997
ISBN:0-89791-863-0
Authors
Kai Schäfer  Forschungszentrum Arbeit und Technik (artec), University of Bremen, Bibliothekstr. (MZH), 28359 Bremen, Germany
Volker Brauer  Forschungszentrum Arbeit und Technik (artec), University of Bremen, Bibliothekstr. (MZH), 28359 Bremen, Germany
Willi Bruns  Forschungszentrum Arbeit und Technik (artec), University of Bremen, Bibliothekstr. (MZH), 28359 Bremen, Germany
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
IFIP WG 13.2 : IFIP WG 13.2
Publisher
ACM  New York, NY, USA
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Bsrtleld, W. & Fumess, T. (1995): Virtual Environments and Advanced Interface Design. Oxford University Press, New York
 
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Brauer, V. (1994): Feature-basierte Erkennung dynamischer Gesten mit einem Datenhandschuh. Diplomarbeit, Universitat Bremen
 
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Brauer, V., Bruns, W. (1996): Bridging the Gap between Real and Virtual Modeling - A new Approach to Human-Computer-Interaction -. Proc. of IFIP 5.10 Workshop on Virtual Prototyping, May 4-61996, Arlington Tx, USA.
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Bruns, F. W. (1993): Zur Ruckgewinnung von Sinnlichkeit- Elne neue Form des Umgangs mit Rechnern. Technische Rundschau Heft 29/30, pp. 14-18
 
6
Bruns, F. W., Busekros, L., Heimbucher, A. (1995): Joint Project: Simulating Work and Technology - Development, Implementation and Application of Computer-Based Systems for Planing, Simulation and Animation in Manufacturing. In F. Rauner (Ed.): Qualification for Computer-Integrated Manufacturing. Berlin: Springer, pp. 188-193
 
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Bruns, F. W., Heimbucher, A., Miiller, D. (1993): Ansatzeeiner erfahrungsorientierten Gestaltung von Rechnersy-stemen fur die Production. artec-Paper 21, Bremen
 
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Gentner, D. & Stevens, A. (1983): Mental Models. Lawrence Erlbaum Ass., Hillsdale, New Jersey
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Gorbet, M. G., Orth, M. (1997): Triangles: A Physical/Digital Construction Kit. Tangible Media Group, MIT Media Laboratory
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Kang, S, B., Ikeuchi, K. (1994): Grasp Recognition and Manipulative Motion Characterization from Human Hand Motion Sequences. Proc. of IEEE Int. Conf. on Robotics and Automation, San Diego, Cal., Vol 2, pp. 1759-1764
 
15
MacKenzie, C., Iberall, T. (1994): The Grasping Hand. Elsevier Science North Holland, Amsterdam Milgram, Drastic, Grodski, Restogi, Zhai & Zhou (1995): Merging Real and Virtual Worlds. Proc. of IMAGINA '95, Monte Carlo, Feb. 1995
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Piaget, J. (1959): La formation du symbole chez l'enfant, Imitation, jeu et five - Image et representation. Neuchfitel
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Scheel, Hacker& Henning (1994): Fabrikorganisation neu Computer-beGreifen. Verlag ~V Rheinland, Koln
 
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Collaborative Colleagues:
Kai Schäfer: colleagues
Volker Brauer: colleagues
Willi Bruns: colleagues