| A new approach to human-computer interaction—synchronous modelling in real and virtual spaces |
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Designing Interactive Systems
archive
Proceedings of the 2nd conference on Designing interactive systems: processes, practices, methods, and techniques
table of contents
Amsterdam, The Netherlands
Pages: 335 - 344
Year of Publication: 1997
ISBN:0-89791-863-0
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Authors
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Kai Schäfer
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Forschungszentrum Arbeit und Technik (artec), University of Bremen, Bibliothekstr. (MZH), 28359 Bremen, Germany
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Volker Brauer
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Forschungszentrum Arbeit und Technik (artec), University of Bremen, Bibliothekstr. (MZH), 28359 Bremen, Germany
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Willi Bruns
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Forschungszentrum Arbeit und Technik (artec), University of Bremen, Bibliothekstr. (MZH), 28359 Bremen, Germany
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| Bibliometrics |
Downloads (6 Weeks): 3, Downloads (12 Months): 27, Citation Count: 6
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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Bsrtleld, W. & Fumess, T. (1995): Virtual Environments and Advanced Interface Design. Oxford University Press, New York
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Brauer, V. (1994): Feature-basierte Erkennung dynamischer Gesten mit einem Datenhandschuh. Diplomarbeit, Universitat Bremen
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Brauer, V., Bruns, W. (1996): Bridging the Gap between Real and Virtual Modeling - A new Approach to Human-Computer-Interaction -. Proc. of IFIP 5.10 Workshop on Virtual Prototyping, May 4-61996, Arlington Tx, USA.
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Bruns, F. W. (1993): Zur Ruckgewinnung von Sinnlichkeit- Elne neue Form des Umgangs mit Rechnern. Technische Rundschau Heft 29/30, pp. 14-18
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6
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Bruns, F. W., Busekros, L., Heimbucher, A. (1995): Joint Project: Simulating Work and Technology - Development, Implementation and Application of Computer-Based Systems for Planing, Simulation and Animation in Manufacturing. In F. Rauner (Ed.): Qualification for Computer-Integrated Manufacturing. Berlin: Springer, pp. 188-193
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Bruns, F. W., Heimbucher, A., Miiller, D. (1993): Ansatzeeiner erfahrungsorientierten Gestaltung von Rechnersy-stemen fur die Production. artec-Paper 21, Bremen
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Allen Cypher , Daniel C. Halbert , David Kurlander , Henry Lieberman , David Maulsby , Brad A. Myers , Alan Turransky, Watch what I do: programming by demonstration, MIT Press, Cambridge, MA, 1993
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Gentner, D. & Stevens, A. (1983): Mental Models. Lawrence Erlbaum Ass., Hillsdale, New Jersey
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Steven Feiner , Blair MacIntyre , Marcus Haupt , Eliot Solomon, Windows on the world: 2D windows for 3D augmented reality, Proceedings of the 6th annual ACM symposium on User interface software and technology, p.145-155, December 1993, Atlanta, Georgia, United States
[doi> 10.1145/168642.168657]
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George W. Fitzmaurice , Hiroshi Ishii , William A. S. Buxton, Bricks: laying the foundations for graspable user interfaces, Proceedings of the SIGCHI conference on Human factors in computing systems, p.442-449, May 07-11, 1995, Denver, Colorado, United States
[doi> 10.1145/223904.223964]
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Gorbet, M. G., Orth, M. (1997): Triangles: A Physical/Digital Construction Kit. Tangible Media Group, MIT Media Laboratory
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Hiroshi Ishii , Brygg Ullmer, Tangible bits: towards seamless interfaces between people, bits and atoms, Proceedings of the SIGCHI conference on Human factors in computing systems, p.234-241, March 22-27, 1997, Atlanta, Georgia, United States
[doi> 10.1145/258549.258715]
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Kang, S, B., Ikeuchi, K. (1994): Grasp Recognition and Manipulative Motion Characterization from Human Hand Motion Sequences. Proc. of IEEE Int. Conf. on Robotics and Automation, San Diego, Cal., Vol 2, pp. 1759-1764
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MacKenzie, C., Iberall, T. (1994): The Grasping Hand. Elsevier Science North Holland, Amsterdam Milgram, Drastic, Grodski, Restogi, Zhai & Zhou (1995): Merging Real and Virtual Worlds. Proc. of IMAGINA '95, Monte Carlo, Feb. 1995
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Piaget, J. (1959): La formation du symbole chez l'enfant, Imitation, jeu et five - Image et representation. Neuchfitel
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Scheel, Hacker& Henning (1994): Fabrikorganisation neu Computer-beGreifen. Verlag ~V Rheinland, Koln
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CITED BY 6
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Olov Ståhl , Anders Wallberg , Jonas Söderberg , Jan Humble , Lennart E. Fahlén , Adrian Bullock , Jenny Lundberg, Information exploration using The Pond, Proceedings of the 4th international conference on Collaborative virtual environments, p.72-79, September 30-October 02, 2002, Bonn, Germany
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Leonardo Bonanni , Greg Vargas , Neil Chao , Stephen Pueblo , Hiroshi Ishii, Spime builder: a tangible interface for designing hyperlinked objects, Proceedings of the 3rd International Conference on Tangible and Embedded Interaction, February 16-18, 2009, Cambridge, United Kingdom
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
Subjects:
Artificial, augmented, and virtual realities
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.4
Graphics Utilities
Subjects:
Virtual device interfaces
I.6
SIMULATION AND MODELING
General Terms:
Design,
Human Factors,
Management,
Measurement,
Performance,
Theory
Keywords:
data glove,
grasp recognition,
graspable user interfaces,
modelling and simulation,
programming by demonstration,
real reality
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