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Output-senstitive rendering and communication in dynamic virtual environments
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Source Virtual Reality Software and Technology archive
Proceedings of the ACM symposium on Virtual reality software and technology table of contents
Lausanne, Switzerland
Pages: 217 - 223  
Year of Publication: 1997
ISBN:0-89791-953-X
Authors
Oded Sudarsky  Computer Science Department, Technion--Israel Institute of Technology, 32000 Haifa, Israel
Craig Gotsman  Computer Science Department, Technion--Israel Institute of Technology, 32000 Haifa, Israel
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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J.W. Barrus, R. C. Waters, and D. B. Anderson. Locales and beacons: Efficient and precise support for large multi-user virtual environments. Technical Report TR-95-16, Mitsubishi Electric Research Laboratories Cambridge Research Center, 201 Broadway, Cambridge, MA 02139, Nov. 1995.
 
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C. Carlsson and O. Hagsand. DIVE,---a platform for multi-user virtual environments. Computers & Graphics, 17(6):663--669, 1993.
 
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Y. Chrysanthou and M. Slater. Computing dynamic changes to BSP trees. In Proceedings of Eurographics "92, pages 321-332, Cambridge, U.K., Sept. 1992. Blackwell Publishers. Computer Graphics Forum, 11(3).
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R. A. Eamshaw, N. Chilton, and i. J. Palmer. Visualization and virtual reality on the Internet. In Proceedings ofthe Visualization Conference, Jerusalem, Israel, Nov. 1995.
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P. S. Heckbert and M. Garland. Multiresolution modeling for fast rendering. In Proceedings of Graphics Interface "94, Banff, Alberta, May 1994.
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B. E Naylor. Constructing good partitioning trees. In Proceedings of Graphics Interface "93, pages 181-191, Toronto, May 1993.
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Silicon Graphics, Inc. Cosmo Software. (http: / / cosmo. sgi. com/).
 
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Sony Corporation. Virtual Society on the Web. (http: //sonypic. com/vs/).
 
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O. Sudarsky and C. Gotsman. Output-sensitive visibility algorithms for dynamic scenes with applications to virtual reality. In Proceedings of Eurographics "96, Poitiers, France, Aug. 1996. BlackweU Publishers. Computer Graphics Forum, 15(3).
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E. Tortes. Optimization of the binary space partition algorithm (BSP) for the visualization of dynamic scenes. In Proceedings of Eurographics '90, pages 507-518, Montreux, Switzerland, SelSt 1990.Elsevier SciencePublishers B.V. (North-Holland).
 
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Worlds Inc. Worlds ChatTM. (http: //~r~.worlds .net:/ products/wchat/).


Collaborative Colleagues:
Oded Sudarsky: colleagues
Craig Gotsman: colleagues