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Online radiosity in interactive virtual reality applications
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Source Virtual Reality Software and Technology archive
Proceedings of the ACM symposium on Virtual reality software and technology table of contents
Lausanne, Switzerland
Pages: 201 - 208  
Year of Publication: 1997
ISBN:0-89791-953-X
Author
Frank Schöffel  Fraunhofer Institute for Computer Graphics, Rundeturmstraβe 6, 64283 Darmstadt, Germany
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Astheimer P., Felger W., Miiller S.: "Virtual Design: A Generic VR System for Industrial Applications", Computers & Graphics, Vol. 17, No. 6, December 1993, pp. 671--678.
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Cohen M.E, Greenberg D.P., Immel D.S., Broek EL: "An Efficient Radiosity Approach for Realistic Image Synthesis'" IEEE CG&A, Vol. 6, No. 2, March 1986, pp. 26--35.
 
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MOiler, T.: "Radiosity Techniques for Virtual Reality- Faster Reconstruction and Support for Levels Of Detail", Fourth Intern. Conf. in Central Europe on Computer Graphics and Visualization '96, February 1996, Plzen, Czech Republic.
 
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Milller S., Seh0ffel E: "Fast Radiosity Repropagation For Interactive Virtual Environments Using A Shadow-Form- Factor-List", Fifth Eurographics Workshop on Rendering (June 1994). In: Sakas G., Shirley P., Miiller S. (F_.ds.): Photorealistic Rendering Techniques, Springer Verlag, 1995, pp. 339-356.
 
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Myszkowski K., Kunii T.L.: "Texture Mapping as an Alternative for Meshing During Walktrough Animation", Fifth Eurographics Workshop on Rendering (June 1994). In: Sakas G., Shirley P., Mtiller S. (Eds.): Photorealistic Rendering Techniques, Springer Verlag, 1995, pp. 389-400.
 
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Schliek, C.: "Quantization Techniques for Visualization of High Dynamic Range Pictures", Fifth Eurographics Workshop on Rendering (June 1994). In: Sakas G., Shirley P., Miiller S. (F_,ds.): Photorealistie Rendering Techniques, Springer Verlag, 1995, pp. 7-20.
 
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Zaehmann G.: "A Language for Describing Behavior of and interaction with Virtual Worlds", VRST '96 (Proceedings of the ACM Symposium on Virtual Reality Software and Technology), July 1996, pp. 143-150.