| Efficient navigation around complex virtual environments |
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Virtual Reality Software and Technology
archive
Proceedings of the ACM symposium on Virtual reality software and technology
table of contents
Lausanne, Switzerland
Pages: 173 - 180
Year of Publication: 1997
ISBN:0-89791-953-X
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Author
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Anthony Steed
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Department of Computer Science, University College London, Gower Street, London WC1E 6BT, UK
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Downloads (6 Weeks): 2, Downloads (12 Months): 21, Citation Count: 9
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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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John W. Barrus , Richard C. Waters, QOTA: a fast, multi-purpose algorithm for terrain following in virtual environments, Proceedings of the second symposium on Virtual reality modeling language, p.59-ff., February 24-26, 1997, Monterey, California, United States
[doi> 10.1145/253437.253459]
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[doi> 10.1145/199404.199437]
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A. Glassner. Maintaining winged-edge models. In J. Arvo, editor, Graphics Gems II. Academic Press, 1991.
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P. Hubbard. Interactive collision detection. In Proceedings of IEEE Symposium on Research Frontiers in Virtual Reality, October 1993.
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M. R. Mine. Virtual environment interaction techniques. In Course 8: Programming Virtual Worlds, SIGGRAPH 95, Course Notes. ACM SIGGRAPH, 1995.
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B. F. Naylor. Constructing good partitioning trees. In Proceedings oJ the Graphics Interlace '9~, pages 181-191, 1993.
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H. Samet. Spatial Data Structures: Quadtree, Octrccs and Other Hiearchical Methods. Addison Wesley, 1989.
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M. Sister, A. Steed, and M. Usoh. The virtual treadmill: A naturalistic metaphor for navigation in immerslve virtual environments. In M. GSbel, editor, First Eurographies Workshop on Virtual Environments, Polyteehnical University o} Catalonia, September 7, pages 7'1-83, 1993.
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M. Slater and M. Usoh. Representation systems, perceptual position and presence in virtual environments. Presence, 2(3), 1994.
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A. Steed and M. Slater. 3D interaction with the desktop bat. Computer Graphics Forum, 14(2):97-104, 1995,
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Swedish Institute Computer Science. Dive software1 1997, Available at http://www.sics.se/dlve/.
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CITED BY 9
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Nicholas Burtnyk , Azam Khan , George Fitzmaurice , Ravin Balakrishnan , Gordon Kurtenbach, StyleCam: interactive stylized 3D navigation using integrated spatial & temporal controls, Proceedings of the 15th annual ACM symposium on User interface software and technology, October 27-30, 2002, Paris, France
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Azam Khan , Ben Komalo , Jos Stam , George Fitzmaurice , Gordon Kurtenbach, HoverCam: interactive 3D navigation for proximal object inspection, Proceedings of the 2005 symposium on Interactive 3D graphics and games, April 03-06, 2005, Washington, District of Columbia
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Azam Khan , Igor Mordatch , George Fitzmaurice , Justin Matejka , Gordon Kurtenbach, ViewCube: a 3D orientation indicator and controller, Proceedings of the 2008 symposium on Interactive 3D graphics and games, February 15-17, 2008, Redwood City, California
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George Fitzmaurice , Justin Matejka , Igor Mordatch , Azam Khan , Gordon Kurtenbach, Safe 3D navigation, Proceedings of the 2008 symposium on Interactive 3D graphics and games, February 15-17, 2008, Redwood City, California
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