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Efficient navigation around complex virtual environments
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Source Virtual Reality Software and Technology archive
Proceedings of the ACM symposium on Virtual reality software and technology table of contents
Lausanne, Switzerland
Pages: 173 - 180  
Year of Publication: 1997
ISBN:0-89791-953-X
Author
Anthony Steed  Department of Computer Science, University College London, Gower Street, London WC1E 6BT, UK
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 2,   Downloads (12 Months): 21,   Citation Count: 9
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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P. Hubbard. Interactive collision detection. In Proceedings of IEEE Symposium on Research Frontiers in Virtual Reality, October 1993.
 
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M. Sister, A. Steed, and M. Usoh. The virtual treadmill: A naturalistic metaphor for navigation in immerslve virtual environments. In M. GSbel, editor, First Eurographies Workshop on Virtual Environments, Polyteehnical University o} Catalonia, September 7, pages 7'1-83, 1993.
 
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M. Slater and M. Usoh. Representation systems, perceptual position and presence in virtual environments. Presence, 2(3), 1994.
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A. Steed and M. Slater. 3D interaction with the desktop bat. Computer Graphics Forum, 14(2):97-104, 1995,
 
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Swedish Institute Computer Science. Dive software1 1997, Available at http://www.sics.se/dlve/.
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CITED BY  9