| Efficient bump mapping hardware |
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International Conference on Computer Graphics and Interactive Techniques
archive
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
table of contents
Pages: 303 - 306
Year of Publication: 1997
ISBN:0-89791-896-7
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Authors
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Mark Peercy
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Silicon Graphics Computer Systems, 2011 N. Shoreline Boulevard, Mountain View, California
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John Airey
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Silicon Graphics Computer Systems, 2011 N. Shoreline Boulevard, Mountain View, California
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Brian Cabral
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Silicon Graphics Computer Systems, 2011 N. Shoreline Boulevard, Mountain View, California
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ACM Press/Addison-Wesley Publishing Co.
New York, NY, USA
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| Bibliometrics |
Downloads (6 Weeks): 5, Downloads (12 Months): 65, Citation Count: 25
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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CLAUSSEN, U. Real time phong shading. In Fifth Eurographics Workshop on Graphics Hardware (1989), D. Grimsdale and A. Kaufman, Eds.
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CLAUSSEN, U. Onreducing the phong shading method. Computers and Graphics 14, 1 (1990), 73-81.
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COSMAN, M. A., AND GRANGE, R. L. CIG scene realism: The world tomorrow. In Proceedings of I/ITSEC 1996 on CD- ROM (1996), p. 628.
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ERNST, I., JACKEL, D., RUSSELER, H., AND WITTIG, O. Hardware supported bump mapping: A step towards higher quality real-time rendering. In l Oth Eurographics Workshop on Graphics Hardware (1995), pp. 63-70.
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GOURAUD, H. Computer display of curved surfaces. IEEE Trans. Computers C-20, 6 (1971), 623-629.
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JACKEL, D., AND RUSSELER, H. A real time rendering system with normal vector shading. In 9th Eurographics Workshop on Graphics Hardware (1994), pp. 48-57.
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CITED BY 25
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P. Cignoni , C. Montani , R. Scopigno , C. Rocchini, A general method for preserving attribute values on simplified meshes, Proceedings of the conference on Visualization '98, p.59-66, October 18-23, 1998, Research Triangle Park, North Carolina, United States
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I. Ernst , H. Rüsseler , H. Schulz , O. Wittig, Gouraud bump mapping, Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware, p.47-ff., August 31-September 01, 1998, Lisbon, Portugal
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Wolfgang Heidrich , Rüdiger Westermann , Hans-Peter Seidel , Thomas Ertl, Applications of pixel textures in visualization and realistic image synthesis, Proceedings of the 1999 symposium on Interactive 3D graphics, p.127-134, April 26-29, 1999, Atlanta, Georgia, United States
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Bruce Merry , Patrick Marais , James Gain, Analytic simplification of animated characters, Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, February 04-06, 2009, Pretoria, South Africa
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