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Efficient bump mapping hardware
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 24th annual conference on Computer graphics and interactive techniques table of contents
Pages: 303 - 306  
Year of Publication: 1997
ISBN:0-89791-896-7
Authors
Mark Peercy  Silicon Graphics Computer Systems, 2011 N. Shoreline Boulevard, Mountain View, California
John Airey  Silicon Graphics Computer Systems, 2011 N. Shoreline Boulevard, Mountain View, California
Brian Cabral  Silicon Graphics Computer Systems, 2011 N. Shoreline Boulevard, Mountain View, California
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM Press/Addison-Wesley Publishing Co.  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 5,   Downloads (12 Months): 65,   Citation Count: 25
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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CLAUSSEN, U. Real time phong shading. In Fifth Eurographics Workshop on Graphics Hardware (1989), D. Grimsdale and A. Kaufman, Eds.
 
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CLAUSSEN, U. Onreducing the phong shading method. Computers and Graphics 14, 1 (1990), 73-81.
 
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COSMAN, M. A., AND GRANGE, R. L. CIG scene realism: The world tomorrow. In Proceedings of I/ITSEC 1996 on CD- ROM (1996), p. 628.
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ERNST, I., JACKEL, D., RUSSELER, H., AND WITTIG, O. Hardware supported bump mapping: A step towards higher quality real-time rendering. In l Oth Eurographics Workshop on Graphics Hardware (1995), pp. 63-70.
 
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GOURAUD, H. Computer display of curved surfaces. IEEE Trans. Computers C-20, 6 (1971), 623-629.
 
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JACKEL, D., AND RUSSELER, H. A real time rendering system with normal vector shading. In 9th Eurographics Workshop on Graphics Hardware (1994), pp. 48-57.
 
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CITED BY  25

Collaborative Colleagues:
Mark Peercy: colleagues
John Airey: colleagues
Brian Cabral: colleagues