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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 129
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Baoquan Chen , J. Edward Swan, II , Eddy Kuo , Arie Kaufman, LOD-sprite technique for accelerated terrain rendering, Proceedings of the conference on Visualization '99: celebrating ten years, p.291-298, October 1999, San Francisco, California, United States
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Tiow-Seng Tan , Ket-Fah Chong , Kok-Lim Low, Computing bounding volume hierarchies using model simplification, Proceedings of the 1999 symposium on Interactive 3D graphics, p.63-69, April 26-29, 1999, Atlanta, Georgia, United States
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Alon Efrat , Leonidas J. Guibas , Olaf A. Hall-Holt , Li Zhang, On incremental rendering of silhouette maps of polyhedral scene, Proceedings of the eleventh annual ACM-SIAM symposium on Discrete algorithms, p.910-917, January 09-11, 2000, San Francisco, California, United States
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Daniel N. Wood , Daniel I. Azuma , Ken Aldinger , Brian Curless , Tom Duchamp , David H. Salesin , Werner Stuetzle, Surface light fields for 3D photography, Proceedings of the 27th annual conference on Computer graphics and interactive techniques, p.287-296, July 2000
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Leila De Floriani , Paola Magillo , Enrico Puppo, Efficient implementation of multi-triangulations, Proceedings of the conference on Visualization '98, p.43-50, October 18-23, 1998, Research Triangle Park, North Carolina, United States
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Daniel Aliaga , Jon Cohen , Andrew Wilson , Eric Baker , Hansong Zhang , Carl Erikson , Kenny Hoff , Tom Hudson , Wolfgang Stuerzlinger , Rui Bastos , Mary Whitton , Fred Brooks , Dinesh Manocha, MMR: an interactive massive model rendering system using geometric and image-based acceleration, Proceedings of the 1999 symposium on Interactive 3D graphics, p.199-206, April 26-29, 1999, Atlanta, Georgia, United States
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Mihai Pop , Christian Duncan , Gill Barequet , Michael Goodrich , Wenjing Huang , Subodh Kumar, Efficient perspective-accurate silhouette computation and applications, Proceedings of the seventeenth annual symposium on Computational geometry, p.60-68, June 2001, Medford, Massachusetts, United States
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André Guéziec , Gabriel Taubin , Francis Lazarus , William Horn, Simplicial maps for progressive transmission of polygonal surfaces, Proceedings of the third symposium on Virtual reality modeling language, p.25-31, February 16-20, 1998, Monterey, California, United States
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J. Howell , Y. Chrysanthou , A. Steed , M. Slater, A market model for level of detail control, Proceedings of the ACM symposium on Virtual reality software and technology, p.96-103, December 20-22, 1999, London, United Kingdom
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G. Barequet , C. A. Duncan , M. T. Goodrich , S. Kumar , M. Pop, Efficient perspective-accurate silhouette computation, Proceedings of the fifteenth annual symposium on Computational geometry, p.417-418, June 13-16, 1999, Miami Beach, Florida, United States
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Richard Southern , Simon Perkins , Barry Steyn , Alan Muller , Patrick Marais , Edwin Blake, A stateless client for progressive view-dependent transmission, Proceedings of the sixth international conference on 3D Web technology, p.43-50, February 2001, Paderbon, Germany
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Yadong Wu , Yushu Liu , Shouyi Zhan , Xiaochun Gao, Efficient view-dependent rendering of terrains, No description on Graphics interface 2001, p.217-222, June 07-09, 2001, Ottawa, Ontario, Canada
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Daniel I. Azuma , Daniel N. Wood , Brian Curless , Tom Duchamp , David H. Salesin , Werner Stuetzle, View-dependent refinement of multiresolution meshes with subdivision connectivity, Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa, February 03-05, 2003, Cape Town, South Africa
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Nathaniel Williams , David Luebke , Jonathan D. Cohen , Michael Kelley , Brenden Schubert, Perceptually guided simplification of lit, textured meshes, Proceedings of the 2003 symposium on Interactive 3D graphics, April 27-30, 2003, Monterey, California
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Derek Cornish , Andrea Rowan , David Luebke, View-dependent particles for interactive non-photorealistic rendering, No description on Graphics interface 2001, p.151-158, June 07-09, 2001, Ottawa, Ontario, Canada
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Benjamin Gregorski , Mark Duchaineau , Peter Lindstrom , Valerio Pascucci , Kenneth I. Joy, Interactive view-dependent rendering of large isosurfaces, Proceedings of the conference on Visualization '02, October 27-November 01, 2002, Boston, Massachusetts
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Emanuele Danovaro , Leila De Floriani , Paola Magillo , Enrico Puppo, Representing vertex-based simplicial multi-complexes, Digital and image geometry: advanced lectures, Springer-Verlag New York, Inc., New York, NY, 2001
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William V. Baxter, III , Avneesh Sud , Naga K. Govindaraju , Dinesh Manocha, GigaWalk: interactive walkthrough of complex environments, Proceedings of the 13th Eurographics workshop on Rendering, June 26-28, 2002, Pisa, Italy
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Mashhuda Glencross , Alan G. Chalmers , Ming C. Lin , Miguel A. Otaduy , Diego Gutierrez, Exploiting perception in high-fidelity virtual environmentsAdditional presentations from the 24th course are available on the citation page, ACM SIGGRAPH 2006 Courses, July 30-August 03, 2006, Boston, Massachusetts
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Andrew T. Duchowski , Arzu Çöltekin, Foveated gaze-contingent displays for peripheral LOD management, 3D visualization, and stereo imaging, ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP), v.3 n.4, p.1-18, December 2007
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Andrew T. Duchowski , David Bate , Paris Stringfellow , Kaveri Thakur , Brian J. Melloy , Anand K. Gramopadhye, On spatiochromatic visual sensitivity and peripheral color LOD management, ACM Transactions on Applied Perception (TAP), v.6 n.2, p.1-18, February 2009
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Paolo Cignoni , Fabio Ganovelli , Enrico Gobbetti , Fabio Marton , Federico Ponchio , Roberto Scopigno, Adaptive TetraPuzzles: efficient out-of-core construction and visualization of gigantic multiresolution polygonal models, ACM SIGGRAPH ASIA 2008 courses, p.1-8, December 10-13, 2008, Singapore
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Behzad Sajadi , Yan Huang , Pablo Diaz-Gutierrez , Sung-Eui Yoon , M. Gopi, A novel page-based data structure for interactive walkthroughs, Proceedings of the 2009 symposium on Interactive 3D graphics and games, February 27-March 01, 2009, Boston, Massachusetts
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