| Anatomically based modeling |
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International Conference on Computer Graphics and Interactive Techniques
archive
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
table of contents
Pages: 173 - 180
Year of Publication: 1997
ISBN:0-89791-896-7
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Authors
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Jane Wilhelms
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Computer Science Dept, Univ. of California, Santa Cruz, CA
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Allen Van Gelder
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Computer Science Dept, Univ. of California, Santa Cruz, CA
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ACM Press/Addison-Wesley Publishing Co.
New York, NY, USA
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| Bibliometrics |
Downloads (6 Weeks): 21, Downloads (12 Months): 113, Citation Count: 56
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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Scott L. Delp and J. Peter Loan. A Graphics-based Software System to Develop and Analyze Models of Musculoskeletal Structures. Computers in Biology and Medicine, 25(1):21- 34, 1995.
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Mark Henne. A Constraint-Based Skin Model for Human Figure Animation. Master's thesis, University of California, Santa Cruz, Santa Cruz, CA 95064, June 1990.
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K. Komatsu. Human Skin Model Capable of Natural Shape Variation. The Visual Computer, 4(3):265-271, 1988.
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R. Turner and D. Thalmann. The Elastic Surface Layer Model for Animated Character Construction. In N. M. Thalmann and D. Thalmann, editors, Proceedings of Computer Graphics International '93, pages 399-412, Lausanne, Switzerland, June 1993. Springer-Verlag.
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Marvalee H. Wake, editor. Hyman's Comparative Vertebrate Anatomy. University of Chicago Press, Chicago, Illinois, third edition edition, 1979.
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CITED BY 56
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Steve Capell , Matthew Burkhart , Brian Curless , Tom Duchamp , Zoran Popović, Physically based rigging for deformable characters, Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation, July 29-31, 2005, Los Angeles, California
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Kolja Kähler , Jörg Haber , Hans-Peter Seidel, Geometry-based muscle modeling for facial animation, No description on Graphics interface 2001, p.37-46, June 07-09, 2001, Ottawa, Ontario, Canada
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Joseph Teran , Eftychios Sifakis , Silvia S. Blemker , Victor Ng-Thow-Hing , Cynthia Lau , Ronald Fedkiw, Creating and Simulating Skeletal Muscle from the Visible Human Data Set, IEEE Transactions on Visualization and Computer Graphics, v.11 n.3, p.317-328, May 2005
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Maria Andréia F. Rodrigues , Wendel B. Silva , Milton E. Barbosa Neto , Duncan F. Gillies , Isabel M. M. P. Ribeiro, Chaos and Graphics: An interactive simulation system for training and treatment planning in orthodontics, Computers and Graphics, v.31 n.5, p.688-697, October, 2007
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Jin Huang , Xiaohan Shi , Xinguo Liu , Kun Zhou , Li-Yi Wei , Shang-Hua Teng , Hujun Bao , Baining Guo , Heung-Yeung Shum, Subspace gradient domain mesh deformation, ACM Transactions on Graphics (TOG), v.25 n.3, July 2006
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Steve Capell , Matthew Burkhart , Brian Curless , Tom Duchamp , Zoran Popović, Physically based rigging for deformable characters, Graphical Models, v.69 n.1, p.71-87, January, 2007
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Nico Galoppo , Miguel A. Otaduy , William Moss , Jason Sewall , Sean Curtis , Ming C. Lin, Controlling deformable material with dynamic morph targets, Proceedings of the 2009 symposium on Interactive 3D graphics and games, February 27-March 01, 2009, Boston, Massachusetts
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