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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 48
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Kolja Kähler , Jörg Haber , Hans-Peter Seidel, Geometry-based muscle modeling for facial animation, No description on Graphics interface 2001, p.37-46, June 07-09, 2001, Ottawa, Ontario, Canada
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Steve Capell , Matthew Burkhart , Brian Curless , Tom Duchamp , Zoran Popović, Physically based rigging for deformable characters, Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation, July 29-31, 2005, Los Angeles, California
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Joseph Teran , Eftychios Sifakis , Silvia S. Blemker , Victor Ng-Thow-Hing , Cynthia Lau , Ronald Fedkiw, Creating and Simulating Skeletal Muscle from the Visible Human Data Set, IEEE Transactions on Visualization and Computer Graphics, v.11 n.3, p.317-328, May 2005
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Maria Andréia F. Rodrigues , Wendel B. Silva , Milton E. Barbosa Neto , Duncan F. Gillies , Isabel M. M. P. Ribeiro, Chaos and Graphics: An interactive simulation system for training and treatment planning in orthodontics, Computers and Graphics, v.31 n.5, p.688-697, October, 2007
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Steve Capell , Matthew Burkhart , Brian Curless , Tom Duchamp , Zoran Popović, Physically based rigging for deformable characters, Graphical Models, v.69 n.1, p.71-87, January, 2007
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Nico Galoppo , Miguel A. Otaduy , William Moss , Jason Sewall , Sean Curtis , Ming C. Lin, Controlling deformable material with dynamic morph targets, Proceedings of the 2009 symposium on Interactive 3D graphics and games, February 27-March 01, 2009, Boston, Massachusetts
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