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Towards real-time photorealistic rendering: challenges and solutions
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Source SIGGRAPH/EUROGRAPHICS Conference On Graphics Hardware archive
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware table of contents
Los Angeles, California, United States
Pages: 7 - 15  
Year of Publication: 1997
ISBN:0-89791-961-0
Author
Andreas Schilling  Universität Tübingen, WSI/GRIS, Auf der Morgenstelle 10/C9, 72076 Tübingen, Germany
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Eurographics :
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 11,   Downloads (12 Months): 38,   Citation Count: 9
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Benrnebroek, K., Ernst, I., Riisseler, H., Wittig, O., Design Principles of Hardware-based Phong Shading and Bump Mapping, in Proceedings of the 1 lth Eurographics Workshop on Graphics Hardware, Poitiers Aug. 1996.
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Kirk, D.B., The Simulation of Natural Features Using Cone Tracing, The Visual Computer, vol. 3, no.. 2, (August 1987), pp, 63-71.
 
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Klein, R., Kr~mer, J. Building multiresolution models for fast interactive visualization, Proc. SCCG97, Bratislava, June 5-8, 1997.
 
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Knittel, G., Schilling, A., StraBer, W. GRAMMY: High Performance Graphics Using Graphics Memories. In High Performance Computing for Graphics and Visualisation, M. Chen (ed.), London 1995, Springer.
 
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Schaufler, G., Sturzlinger, W. A three-dimensional image cache for virtual reality. Computer Graphics Forum, 15(3):C227-C235, C471-C472, September 1996.
 
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Schilling, A. Antialiasing of Environment Maps. In preparation.

CITED BY  9