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The out of box experience: lessons learned creating compelling VRML 2.0 content
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Proceedings of the second symposium on Virtual reality modeling language table of contents
Monterey, California, United States
Pages: 83 - ff.  
Year of Publication: 1997
ISBN:0-89791-886-X
Authors
Sam Chen  Silicon Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA
Rob Myers  Silicon Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA
Rick Pasetto  Silicon Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGCOMM: ACM Special Interest Group on Data Communication
Publisher
ACM  New York, NY, USA
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Bell, G., Carey, R., and Marrin, C. The Virtual Reality Modeling Language (VRML) Version 2.0 Moving Worlds Specification. 1996. In VRML Architecture Group Web Site: http:/l vag.vrml.org
 
2
Bell, G., Parisi, T., Pesce, M. The Virtual Reality Modeling Language (VRML) Version 1.0 Specification, 26 May 1995. In VRML Repository: http://www.sdsc.edu/vrml
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Wemecke, J. The Inventor Mentor: Programming Object-Oriented 3D Graphics With Open Inventor. Release 2. Addison- Wesley Publishing, Menlo Park, CA. 1994.


Collaborative Colleagues:
Sam Chen: colleagues
Rob Myers: colleagues
Rick Pasetto: colleagues