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Proceedings of the second symposium on Virtual reality modeling language table of contents
Monterey, California, United States
Pages: 41 - 50  
Year of Publication: 1997
ISBN:0-89791-886-X
Authors
Rodger Lea  Sony Architecture Labs. Software Lab, Sony Corp. Shinagawa, Tokyo 146, Japan
Yasuaki Honda  Sony Architecture Labs. Software Lab, Sony Corp. Shinagawa, Tokyo 146, Japan
Kouichi Matsuda  Sony Architecture Labs. Software Lab, Sony Corp. Shinagawa, Tokyo 146, Japan
Satoru Matsuda
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGCOMM: ACM Special Interest Group on Data Communication
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 6,   Downloads (12 Months): 53,   Citation Count: 26
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Benford. S, et al. Networked virtual reality and cooperative work. Presence. Vol. 4 No. 4. Winter 1995. pp. 364-386. MIT Press.
 
2
The VRML2.0 specification. Version 2.0, Final Working Draft, ISO/IEC WD 14772 July 18, 1996 Currently only available as. http://vrml.sgi.com/moving-worlds/
 
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Lea, R., Raverdy, P.G, Honda. Y, and Matsuda, K. Issues in the design of a large scale VE. Procs. of HI CSS- 30 Minitrack on distributed VEs. IEEE press. Hawaii, Jan.7-10 1997.
 
8
Hagsand, O., Lea, R. and Stenius, M. Using spatial techniques to reduce message passing in a distributed VE. These proceedings. Also avaiable as: Sony Computer Science Lab. Tech Report http://www, cs h sony.co.j p/person/rodger.h tml
 
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Carlsson, C. and Hagsand, O. DIVE - A platform for multi user virtual environments. Computer and Graphics Vol. 17. No. 6 1993 pp. 663-669
 
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Singhal, S. and Cheriton, D. Exploiting position history for efficient remote rendering in networked virtual reality. Presence. Vol. 4 No. 2. Spring 1995. pp. 169-193. MIT Press.
 
11
Snowdon, D. and West, A. AVIARY: Design issues for future large scale virtual environments. Presence. Vol. 3 No. 4 Fall 1994. pp. 288-308. MIT press.
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Bricken, W. and Coco, G. The VEOS project Presence. Vol. 3 No. 2. Spring 1994. pp. 111-129. MIT Press.
 
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DIS ANSI/IEEE std 1278-1993. Standard for information technology, Protocols for distributed interactive simulation. March 1993
 
17
Pope, A, The SIMNET network and protocols. BBN report no. 7102. BBN systems and technologies, Cambridge, MA. USA. 1989.
 
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Singh, G., Serra, L., Png, W. and Ng H. Bricknet: A software toolkit for networked virtual worlds. Presence. Vol. 3 No. 1. Winter 1994. pp. 19-34. MIT Press.
 
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Macedonia, M., Pratt, D. and Zyda, M. NPSNET: A network software architecture for large scale virtual environments. Presence. Vol. 3 No. 4. Fall 1994. pp. 265-287. MIT Press.
 
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Hutto, P and Ahamad. M. Slow memory: Weakening consistency to enhance concurrency in distributed shared memories. Procs. of the 10th ICDCS. pp. 302-311 May 1990 IEEE press.
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CITED BY  26

Collaborative Colleagues:
Rodger Lea: colleagues
Yasuaki Honda: colleagues
Kouichi Matsuda: colleagues
Satoru Matsuda: colleagues