| Community Place: architecture and performance |
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3D technologies for the World Wide Web
archive
Proceedings of the second symposium on Virtual reality modeling language
table of contents
Monterey, California, United States
Pages: 41 - 50
Year of Publication: 1997
ISBN:0-89791-886-X
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Authors
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Rodger Lea
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Sony Architecture Labs. Software Lab, Sony Corp. Shinagawa, Tokyo 146, Japan
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Yasuaki Honda
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Sony Architecture Labs. Software Lab, Sony Corp. Shinagawa, Tokyo 146, Japan
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Kouichi Matsuda
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Sony Architecture Labs. Software Lab, Sony Corp. Shinagawa, Tokyo 146, Japan
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Satoru Matsuda
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| Bibliometrics |
Downloads (6 Weeks): 8, Downloads (12 Months): 54, Citation Count: 26
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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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The VRML2.0 specification. Version 2.0, Final Working Draft, ISO/IEC WD 14772 July 18, 1996 Currently only available as. http://vrml.sgi.com/moving-worlds/
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Yasuaki Honda , Kouichi Matsuda , Jun Rekimoto , Rodger Lea, Virtual Society: extending the WWW to support a multi-user interactive shared 3D environment, Proceedings of the first symposium on Virtual reality modeling language, p.109-116, December 13-15, 1995, San Diego, California, United States
[doi> 10.1145/217306.217321]
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Lea, R., Raverdy, P.G, Honda. Y, and Matsuda, K. Issues in the design of a large scale VE. Procs. of HI CSS- 30 Minitrack on distributed VEs. IEEE press. Hawaii, Jan.7-10 1997.
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Hagsand, O., Lea, R. and Stenius, M. Using spatial techniques to reduce message passing in a distributed VE. These proceedings. Also avaiable as: Sony Computer Science Lab. Tech Report http://www, cs h sony.co.j p/person/rodger.h tml
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Carlsson, C. and Hagsand, O. DIVE - A platform for multi user virtual environments. Computer and Graphics Vol. 17. No. 6 1993 pp. 663-669
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Singhal, S. and Cheriton, D. Exploiting position history for efficient remote rendering in networked virtual reality. Presence. Vol. 4 No. 2. Spring 1995. pp. 169-193. MIT Press.
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Bricken, W. and Coco, G. The VEOS project Presence. Vol. 3 No. 2. Spring 1994. pp. 111-129. MIT Press.
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DIS ANSI/IEEE std 1278-1993. Standard for information technology, Protocols for distributed interactive simulation. March 1993
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Pope, A, The SIMNET network and protocols. BBN report no. 7102. BBN systems and technologies, Cambridge, MA. USA. 1989.
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Singh, G., Serra, L., Png, W. and Ng H. Bricknet: A software toolkit for networked virtual worlds. Presence. Vol. 3 No. 1. Winter 1994. pp. 19-34. MIT Press.
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Macedonia, M., Pratt, D. and Zyda, M. NPSNET: A network software architecture for large scale virtual environments. Presence. Vol. 3 No. 4. Fall 1994. pp. 265-287. MIT Press.
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Hutto, P and Ahamad. M. Slow memory: Weakening consistency to enhance concurrency in distributed shared memories. Procs. of the 10th ICDCS. pp. 302-311 May 1990 IEEE press.
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CITED BY 26
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Yohai Makbily , Craig Gotsman , Reuven Bar-Yehuda, Geometric algorithms for message filtering in decentralized virtual environments, Proceedings of the 1999 symposium on Interactive 3D graphics, p.39-46, April 26-29, 1999, Atlanta, Georgia, United States
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Stéphane Louis Dit Picard , Samuel Degrande , Christophe Gransart , Christophe Chaillou, VRML data sharing in the spin-3D CVE, Proceeding of the seventh international conference on 3D Web technology, p.165-172, February 24-28, 2002, Tempe, Arizona, USA
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Kynthia Brunette , Matthew Eisenstadt , Erik Pukinskis , William Ryan, Meeteetse: social well-being through place attachment, CHI '05 extended abstracts on Human factors in computing systems, April 02-07, 2005, Portland, OR, USA
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