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Populating the Internet: supporting multiple users and shared applications with VRML
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Proceedings of the second symposium on Virtual reality modeling language table of contents
Monterey, California, United States
Pages: 33 - ff.  
Year of Publication: 1997
ISBN:0-89791-886-X
Author
Wolfgang Broll  GMD-German National Research Center for Information Technology, Institute for Applied Information Technology (FIT), D-53754 Sankt Augustin, Germany
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGCOMM: ACM Special Interest Group on Data Communication
Publisher
ACM  New York, NY, USA
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Active Virtual Reality Modeling Language, Microsoft, 1996, {www} http://www.microsoft.com/intdev/avr/avrml.htm
 
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Steve D. Benford, and Lennart E. Fahl(m. A Spatial Model of Interaction in large Virtual Environments. Proceedings of the Third European Conference on CSCW (ECSCW'93), Kluwer, Milano, Italy, 1993.
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Wolfgang Broil, David England, Jiirgen Fechter, Tanja Koop. Towards Interactive Virtual Environments: Interaction and Behavior Extensions for VRML, Report WSI96-1 I, University of Tfibingen, Germany.
 
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CyberHub, Multi-User VR browser, Black Sun Interactive. {www} http://www.blacksun.com
 
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P. Dourish. Consistency Guarantees: Exploiting Application Semantics for Consistency Management in a Collaboration Toolkit. Rank Xerox Technical Report EPC- 1995-106, Cambridge, 1995.
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Living Worlds. Making VRML 2.0 Applications Interpersonal and interoperable. Draft 1, Oct. 1996. {www} http:// www2.blacksun.com: 1080/livingworlds/spec/draft_ 1 / index.html
 
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D. L. Mills. Network Time Protocol (Version 3) specification, implementation and analysis. DARPA Network Working Group Report RFC-1305, University of Delaware, March 1992, 113 pp.
 
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M. Moses, D. Greening, M. Marvit, A. Brush. Universal Avatars. On Overview of Universal Avatars. {www} hap:// www.velo.com/avatar/avatar.htm}
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S. Singhal. and D. Cheriton. Exploiting position history for efficient remote rendering in networked virtual reality. Presence. Vol. 4 No. 2. Spring 1995. pp. 169-193. MIT Press.
 
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VRML 2.0 (Moving Worlds). {www} http://vag.vrml.org/ VRML2.0/FTNAL/
 
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M. J. Zyda, D. R. Pratt, J. S. Falby, C. Lombardo, and D. M. Kelleher. The Software Required for the Computer Generation of Virtual Environments. Presence 2, 2 (1994).

CITED BY  8