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Using spatial techniques to decrease message passing in a distributed VE system
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Proceedings of the second symposium on Virtual reality modeling language table of contents
Monterey, California, United States
Pages: 7 - ff.  
Year of Publication: 1997
ISBN:0-89791-886-X
Authors
Olof Hagsand  Swedish Institute of Computer Science, Box 1263, S-164 28 Kista, Sweden
Rodger Lea  Sony Computer Science Lab. Inc., Tokyo, Japan
Mårten Stenius  Swedish Institute of Computer Science, Box 1263, S-164 28 Kista, Sweden
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGCOMM: ACM Special Interest Group on Data Communication
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 4,   Downloads (12 Months): 15,   Citation Count: 4
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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DIS ANSI/IEEE std 1278-1993. Standard for information technology, Protocols for distributed interactive simulation. March 1993
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W. Bricken and G. Coco. The VEOS project Presence. Vol. 3 No. 2. Spring 1994. pp. 111-129. MIT Press.
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Y. Honda, K. Matsuda, J. Rekimoto and R. Lea. Virtual society. Procs. of VRML'95, San Diego. USA. Dec. 1995 Available at: http://www.csl.sony.co.jp/project/VS/VRML95.ps.Z
 
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P. Hutto and M. Ahamad. Slow memory: Weakening consistency to enhance concurrency in distributed shared memories. Procs. of the 10th ICDCS. pp. 302-311 May 1990 IEEE press.
 
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R. Lea, P.G. Raverdy, Y. Honda, and K. Matsuda. Issues in the design of a large scale VE. Sony Computer Science Lab Tech Report 95 available from http://www.csl.sony.co.jp/
 
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M. Macedonia, Pratt, D. and Zyda, M. NPSNET: A network software architecture for large scale virtual environments. Presenq~. Vol. 3 No. 4. Fall 1994. pp. 265-287. MIT Press.
 
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Pope, A, The SIMNET network and protocols. BBN report no. 7102. BBN systems and technologies, Cambridge, MA. USA. 1989.
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Singh, G., Serra, L., Png, W. and Ng H. Bricknet: A software toolkit for networked virtual worlds. Presence. Vol. 3 No. 1. Winter 1994. pp. 19-34. MIT Press.
 
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Singhal, S. and Cheriton, D. Exploiting position history for efficient remote rendering in networked virtual reality. Presence. Vol. 4 No. 2. Spring 1995. pp. 169-193. MIT Press.
 
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Snowdon, D. and West, A. AVIARY: Design issues for future large scale virtual environments. Presence. Vol. 3 No. 4 Fall 1994. pp. 288-308. MIT press.


Collaborative Colleagues:
Olof Hagsand: colleagues
Rodger Lea: colleagues
Mårten Stenius: colleagues