| Using spatial techniques to decrease message passing in a distributed VE system |
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3D technologies for the World Wide Web
archive
Proceedings of the second symposium on Virtual reality modeling language
table of contents
Monterey, California, United States
Pages: 7 - ff.
Year of Publication: 1997
ISBN:0-89791-886-X
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Authors
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Olof Hagsand
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Swedish Institute of Computer Science, Box 1263, S-164 28 Kista, Sweden
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Rodger Lea
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Sony Computer Science Lab. Inc., Tokyo, Japan
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Mårten Stenius
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Swedish Institute of Computer Science, Box 1263, S-164 28 Kista, Sweden
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Downloads (6 Weeks): 4, Downloads (12 Months): 15, Citation Count: 4
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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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DIS ANSI/IEEE std 1278-1993. Standard for information technology, Protocols for distributed interactive simulation. March 1993
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John B. Carter , John K. Bennett , Willy Zwaenepoel, Implementation and performance of Munin, Proceedings of the thirteenth ACM symposium on Operating systems principles, p.152-164, October 13-16, 1991, Pacific Grove, California, United States
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R. Lea, P.G. Raverdy, Y. Honda, and K. Matsuda. Issues in the design of a large scale VE. Sony Computer Science Lab Tech Report 95 available from http://www.csl.sony.co.jp/
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M. Macedonia, Pratt, D. and Zyda, M. NPSNET: A network software architecture for large scale virtual environments. Presenq~. Vol. 3 No. 4. Fall 1994. pp. 265-287. MIT Press.
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Pope, A, The SIMNET network and protocols. BBN report no. 7102. BBN systems and technologies, Cambridge, MA. USA. 1989.
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Singh, G., Serra, L., Png, W. and Ng H. Bricknet: A software toolkit for networked virtual worlds. Presence. Vol. 3 No. 1. Winter 1994. pp. 19-34. MIT Press.
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Singhal, S. and Cheriton, D. Exploiting position history for efficient remote rendering in networked virtual reality. Presence. Vol. 4 No. 2. Spring 1995. pp. 169-193. MIT Press.
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Snowdon, D. and West, A. AVIARY: Design issues for future large scale virtual environments. Presence. Vol. 3 No. 4 Fall 1994. pp. 288-308. MIT press.
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CITED BY 4
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Kyoung S. Park , Yong J. Cho , Naveen K. Krishnaprasad , Chris Scharver , Michael J. Lewis , Jason Leigh , Andrew E. Johnson, CAVERNsoft G2: a toolkit for high performance tele-immersive collaboration, Proceedings of the ACM symposium on Virtual reality software and technology, October 22-25, 2000, Seoul, Korea
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