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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 8
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Hiroshi Ishii , Brygg Ullmer, Tangible bits: towards seamless interfaces between people, bits and atoms, Proceedings of the SIGCHI conference on Human factors in computing systems, p.234-241, March 22-27, 1997, Atlanta, Georgia, United States
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Jim Gemmell , Lyndsay Williams , Ken Wood , Roger Lueder , Gordon Bell, Passive capture and ensuing issues for a personal lifetime store, Proceedings of the the 1st ACM workshop on Continuous archival and retrieval of personal experiences, October 15-15, 2004, New York, New York, USA
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Virtual reality
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
Subjects:
Artificial, augmented, and virtual realities;
Video (e.g., tape, disk, DVI)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Interaction styles (e.g., commands, menus, forms, direct manipulation)
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.4
Graphics Utilities
Subjects:
Virtual device interfaces
General Terms:
Algorithms,
Design,
Human Factors
Keywords:
augmented reality,
mediated reality,
mobile multimedia,
pencigraphic image compositing,
personal imaging,
smart spaces,
ubiquitous computing,
video orbits,
video surveillance,
wearable computing
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