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Talk and embodiment in collaborative virtual environments
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Source Conference on Human Factors in Computing Systems archive
Proceedings of the SIGCHI conference on Human factors in computing systems: common ground table of contents
Vancouver, British Columbia, Canada
Pages: 58 - 65  
Year of Publication: 1996
ISBN:0-89791-777-4
Authors
John Bowers  Department of Psychology, Manchester University, U.K.
James Pycock  Department of Psychology, Manchester University, U.K.
Jon O'Brien  Department of Sociology, Lancaster University, U.K.
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 22,   Downloads (12 Months): 112,   Citation Count: 58
Additional Information:

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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Benford, S., Bowers, J., Fahl~n, L., Mariani, J. & Rodden, T. Supporting Co-operative Work in Virtual Environments. The Computer Journal, 37, 8 (1994), 653-668.
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Bowers, J. & Pycock, J. Talking through design. In Proc. CHI'94, ACM Press, 1994.
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Goffman, E. Forms of Talk. Blackwell, Oxford, 1981.
 
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Goodwin, C. Conversational Organization. Academic Press, New York, 1981.
 
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Greatbatch, D., Luff, P., Heath, C. & Campion, P. Interpersonal communication and human computer interaction, Interacting with Computers, 5 (1993), 193-216.
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Heath, C. & Luff, P. Collaboration and control. CSCW, 1 (1992), 69-94.
 
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Heath, C. Speech and body movement in medical interaction. CUP, Cambridge, 1985.
 
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Heath, C., Luff, P. & Sellen, A. Reconsidering the virtual workplace, in Proc. ECSCW'95, Kluwer, 1995.
 
13
Presence. Special Issue on Simulator Sickness, Presence, 1.3 (1992).
 
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Sacks, H., Schegloff, E. & Jefferson, G. A simplest systematics for the organization of turn-taking in conversation. Language, 50 (1974), 696-735.
 
15
Slater, M. & Usoh, M. Representations Systems, Perceptual Position and Presence in Immersive Virtual Environments. Presence, 2.3 (1994), 221-234. 16. Tang, J. & Issacs, E. Why do users like video? CSCW, 1 (1993), 163-196.

CITED BY  58

Collaborative Colleagues:
John Bowers: colleagues
James Pycock: colleagues
Jon O'Brien: colleagues