| Rendering from compressed textures |
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International Conference on Computer Graphics and Interactive Techniques
archive
Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
table of contents
Pages: 373 - 378
Year of Publication: 1996
ISBN:0-89791-746-4
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Authors
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Andrew C. Beers
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Computer Science Department, Stanford University, Gates Hall, Stanford University, Stanford, CA
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Maneesh Agrawala
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Computer Science Department, Stanford University, Gates Hall, Stanford University, Stanford, CA
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Navin Chaddha
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Computer Systems Laboratory, Stanford University, Gates Hall, Stanford, CA
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| Bibliometrics |
Downloads (6 Weeks): 4, Downloads (12 Months): 42, Citation Count: 40
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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Lawrence French. Toy story. Cinefantastique, 27(2):36-37, 1995.
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H.-M. Hang and B. Haskell. Interpolativevector quantizationof color images. In TCOM, pages 465-470, 1987.
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Darwyn Peachey. Texture on demand. Technical report, Pixar, 1990.
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L. Ziv and A. Lempel. A universal algorithm for sequential data compression. IEEE Trans. Inform.Theory, Vol.IT-23, (3), May 1977.
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CITED BY 40
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John C. Hart , Nate Carr , Masaki Kameya , Stephen A. Tibbitts , Terrance J. Coleman, Antialiased parameterized solid texturing simplified for consumer-level hardware implementation, Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware, p.45-53, August 08-09, 1999, Los Angeles, California, United States
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Peter-Pike Sloan , Michael F. Cohen , Steven J. Gortler, Time critical lumigraph rendering, Proceedings of the 1997 symposium on Interactive 3D graphics, p.17-ff., April 27-30, 1997, Providence, Rhode Island, United States
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Shinji Fukatsu , Yoshifumi Kitamura , Toshihiro Masaki , Fumio Kishino, Intuitive control of “bird's eye” overview images for navigation in an enormous virtual environment, Proceedings of the ACM symposium on Virtual reality software and technology, p.67-76, November 02-05, 1998, Taipei, Taiwan
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Francesco Banterle , Kurt Debattista , Patrick Ledda , Alan Chalmers, A GPU-friendly method for high dynamic range texture compression using inverse tone mapping, Proceedings of graphics interface 2008, May 28-30, 2008, Windsor, Ontario, Canada
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Lvdi Wang , Xi Wang , Peter-Pike Sloan , Li-Yi Wei , Xin Tong , Baining Guo, Rendering from compressed high dynamic range textures on programmable graphics hardware, Proceedings of the 2007 symposium on Interactive 3D graphics and games, April 30-May 02, 2007, Seattle, Washington
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Jacob Ström , Per Wennersten , Jim Rasmusson , Jon Hasselgren , Jacob Munkberg , Petrik Clarberg , Tomas Akenine-Möller, Floating-point buffer compression in a unified codec architecture, Proceedings of the 23rd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware, June 20-21, 2008, Sarajevo, Bosnia and Herzegovina
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