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Rendering from compressed textures
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 23rd annual conference on Computer graphics and interactive techniques table of contents
Pages: 373 - 378  
Year of Publication: 1996
ISBN:0-89791-746-4
Authors
Andrew C. Beers  Computer Science Department, Stanford University, Gates Hall, Stanford University, Stanford, CA
Maneesh Agrawala  Computer Science Department, Stanford University, Gates Hall, Stanford University, Stanford, CA
Navin Chaddha  Computer Systems Laboratory, Stanford University, Gates Hall, Stanford, CA
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 4,   Downloads (12 Months): 42,   Citation Count: 40
Additional Information:

references   cited by   index terms   collaborative colleagues  

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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Lawrence French. Toy story. Cinefantastique, 27(2):36-37, 1995.
 
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H.-M. Hang and B. Haskell. Interpolativevector quantizationof color images. In TCOM, pages 465-470, 1987.
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Darwyn Peachey. Texture on demand. Technical report, Pixar, 1990.
 
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L. Ziv and A. Lempel. A universal algorithm for sequential data compression. IEEE Trans. Inform.Theory, Vol.IT-23, (3), May 1977.

CITED BY  40

Collaborative Colleagues:
Andrew C. Beers: colleagues
Maneesh Agrawala: colleagues
Navin Chaddha: colleagues