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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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BURDETT, R. G., SKRINAR, G. S., ANDSIMON, S.R. Comparison of mechanical work and metabolic energy consumption during normal gait. Journal of Orhopaedic Research 1, 1 (1983), 63-72.
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GILL, P. E., MURRAY, W., AND WRIGHT, M. H. Practical Optimization. Academic Press, 1981.
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HOLLERBACH, J. M. A recursive lagrangian formulation of manipulator dynamics and a comparative study of dynamics formulation complexity. IEEE Transactions on Systems, Man, and Cybernetics SMC-IO, 11 (Nov. 1980).
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LIU, Z., AND COHEN, M. F. An efficient symbolic interface to constraint based animation systems. In Proceedings of the 5th EuroGraphics Workshop on Animation and Simulation (Sept. 1994).
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CITED BY 54
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Shoichi Hasegawa , Ishikawa Toshiaki , Naoki Hashimoto , Marc Salvati , Hironori Mitake , Yasuharu Koike , Makoto Sato, Human-scale haptic interaction with a reactive virtual human in a real-time physics simulator, Computers in Entertainment (CIE), v.4 n.3, July 2006
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David A. Forsyth , Okan Arikan , Leslie Ikemoto , James O'Brien , Deva Ramanan, Computational studies of human motion: part 1, tracking and motion synthesis, Foundations and Trends® in Computer Graphics and Vision, v.1 n.2, p.77-254, July 2006
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Eamonn Keogh , Themistoklis Palpanas , Victor B. Zordan , Dimitrios Gunopulos , Marc Cardle, Indexing large human-motion databases, Proceedings of the Thirtieth international conference on Very large data bases, p.780-791, August 31-September 03, 2004, Toronto, Canada
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Victor Zordan , Adriano Macchietto , Jose Medina , Marc Soriano , Chun-Chih Wu, Interactive dynamic response for games, Proceedings of the 2007 ACM SIGGRAPH symposium on Video games, August 04-05, 2007, San Diego, California
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Animation
Additional Classification:
G.
Mathematics of Computing
G.1
NUMERICAL ANALYSIS
G.1.6
Optimization
Subjects:
Constrained optimization
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.5
Computational Geometry and Object Modeling
Subjects:
Curve, surface, solid, and object representations
I.6
SIMULATION AND MODELING
General Terms:
Algorithms,
Human Factors,
Languages
Keywords:
computer animation,
cyclification,
human figure animation,
inverse kinematics,
motion capture,
motion control
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