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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Bradford Chamberlain , Tony DeRose , Dani Lischinski , David Salesin , John Snyder, Fast rendering of complex environments using a spatial hierarchy, Proceedings of the conference on Graphics interface '96, p.132-141, May 1996, Toronto, Ontario, Canada
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B. Garlick, D. Baum, and J. Winget. Interactive viewing of large geometric databases using multiprocessor graphics workstations. SIG- GRAPH '90 Course Notes: Parallel Algorithms and Architectures for 3D Image Generation, 1990.
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David Luebke , Chris Georges, Portals and mirrors: simple, fast evaluation of potentially visible sets, Proceedings of the 1995 symposium on Interactive 3D graphics, p.105-ff., April 09-12, 1995, Monterey, California, United States
[doi> 10.1145/199404.199422]
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Jackie Neider, Tom Davis, and Mason Woo. OpengGL Programming Guide. Addison Wesley, 1993.
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Jarek Rossignac and Paul Borrel. Multi-resolution 3D approximations for rendering complex scenes. Research Report RC 17697 (#77951), IBM, Yorktown Heights, New York 10598, 1992. Also appeared in the IFIP TC 5.WG 5.10.
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Gernot Schaufler and Wolfgang Stiirzlinger. A three dimensional image cache for virtual reality. In Proceedings of Eurographics '96, 1996. To appear.
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CITED BY 56
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Baoquan Chen , J. Edward Swan, II , Eddy Kuo , Arie Kaufman, LOD-sprite technique for accelerated terrain rendering, Proceedings of the conference on Visualization '99: celebrating ten years, p.291-298, October 1999, San Francisco, California, United States
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Andrew Wilson , Ming C. Lin , Boon-Lock Yeo , Minerva Yeung , Dinesh Manocha, A video-based rendering acceleration algorithm for interactive walkthroughs, Proceedings of the eighth ACM international conference on Multimedia, p.75-83, October 2000, Marina del Rey, California, United States
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William R. Mark , Leonard McMillan , Gary Bishop, Post-rendering 3D warping, Proceedings of the 1997 symposium on Interactive 3D graphics, p.7-ff., April 27-30, 1997, Providence, Rhode Island, United States
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Yadong Wu , Yushu Liu , Shouyi Zhan , Xiaochun Gao, Efficient view-dependent rendering of terrains, No description on Graphics interface 2001, p.217-222, June 07-09, 2001, Ottawa, Ontario, Canada
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Shuntaro Yamazaki , Ryusuke Sagawa , Hiroshi Kawasaki , Katsushi Ikeuchi , Masao Sakauchi, Microfacet billboarding, Proceedings of the 13th Eurographics workshop on Rendering, June 26-28, 2002, Pisa, Italy
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Daniel Aliaga , Jon Cohen , Andrew Wilson , Eric Baker , Hansong Zhang , Carl Erikson , Kenny Hoff , Tom Hudson , Wolfgang Stuerzlinger , Rui Bastos , Mary Whitton , Fred Brooks , Dinesh Manocha, MMR: an interactive massive model rendering system using geometric and image-based acceleration, Proceedings of the 1999 symposium on Interactive 3D graphics, p.199-206, April 26-29, 1999, Atlanta, Georgia, United States
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Marcello Carrozzino , Franco Tecchia , Claudia Falcioni , Massimo Bergamasco, Image caching algorithms and strategies for real time rendering of complex virtual environments, Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation, November 05-07, 2001, Camps Bay, Cape Town, South Africa
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