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The go-go interaction technique: non-linear mapping for direct manipulation in VR
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Source Symposium on User Interface Software and Technology archive
Proceedings of the 9th annual ACM symposium on User interface software and technology table of contents
Seattle, Washington, United States
Pages: 79 - 80  
Year of Publication: 1996
ISBN:0-89791-798-7
Authors
Ivan Poupyrev  IS Lab, Hiroshima University, 1-4-1 Kagamiyama, Higashi-Hiroshima-shi, 739 Japan
Mark Billinghurst  HIT Lab, University of Washington, Box 352142, Seattle, WA
Suzanne Weghorst  HIT Lab, University of Washington, Box 352142, Seattle, WA
Tadao Ichikawa  IS Lab, Hiroshima University, 1-4-1 Kagamiyama, Higashi-Hiroshima-shi, 739 Japan
Sponsors
SIGSOFT: ACM Special Interest Group on Software Engineering
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 7,   Downloads (12 Months): 99,   Citation Count: 79
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Jacoby, R., Ferneau, M., Humphries, j. Gestural Interaction in a Virtual Environment. Stereoscopic Displays and Virtual Reality Systems, SPIE 2177, 1994, pp. 355-364
 
2
Song, D., Norman, M. Nonlinear interactive Motion Control Techniques for Virtual Space Navigation. In Proc. iEEE VRAIS'93, 1993, pp. 111-117
 
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Angus, I., Sowizral, H. Embedding the 2D Interaction Metaphor in a Real 3D Virtual Environment. Stereoscopic Displays and Virtual Reality Systems, SPIE 2409, 1995, pp. 282-293
 
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CITED BY  79

Collaborative Colleagues:
Ivan Poupyrev: colleagues
Mark Billinghurst: colleagues
Suzanne Weghorst: colleagues
Tadao Ichikawa: colleagues