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ABSTRACT
Sine the publication of The Psychology of Human-Computer Interaction, the GOMS model has been one of the most widely known theoretical concepts in HCI. This concept has produced severval GOMS analysis techniques that differ in appearance and form, underlying architectural assumptions, and predictive power. This article compares and contrasts four popular variantsof the GOMS family (the Keystroke-Level Model, the original GOMS formulation, NGOMSL, and CPM-GOMS) by applying them to a single task example.
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REVIEW
"Jaroslav Pokorny : Reviewer"
The GOMS model is among the most widely known theoretical concepts
in human-computer interaction. This paper continues the authors'
discussion of GOMS analysis techniques[1].
John and Kieras examine four variant
more...
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