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Using GOMS for user interface design and evaluation: which technique?
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Source ACM Transactions on Computer-Human Interaction (TOCHI) archive
Volume 3 ,  Issue 4  (December 1996) table of contents
Pages: 287 - 319  
Year of Publication: 1996
ISSN:1073-0516
Authors
Bonnie E. John  Carnegie Mellon Univ., Pittsburgh, PA
David E. Kieras  Univ. of Michigan, Ann Arbor
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 100,   Downloads (12 Months): 619,   Citation Count: 49
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ABSTRACT

Since the seminal book, The Psychology of Human-Computer Interaction, the GOMS model has been one of the few widely known theoretical concepts in human-computer interaction. This concept has spawned much research to verify and extend the original work and has been used in real-world design and evaluation situations. This article synthesizes the previous work on GOMS to provide an integrated view of GOMS models and how they can be used in design. We briefly describe the major variants of GOMS that have matured sufficiently to be used in actual design. We then provide guidance to practitioners about which GOMS variant to use for different design situations. Finally, we present examples of the application of GOMS to practical design problems and then summarize the lessons learned.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  49


REVIEW

"Jaroslav Pokorny : Reviewer"

In this paper, the well-known goals, operations, methods, and selection rules (GOMS) model [1] is considered. The authors try to use HCI cognitive modeling in real-world design and evaluation tasks and provide guidance to practitio  more...

Collaborative Colleagues:
Bonnie E. John: colleagues
David E. Kieras: colleagues