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Image shading taking into account relativistic effects
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Volume 15 ,  Issue 4  (October 1996) table of contents
Pages: 265 - 300  
Year of Publication: 1996
ISSN:0730-0301
Authors
Meng-Chou Chang  National Taiwan Univ., Tapei, R.O.C.
Feipei Lai  National Taiwan Univ., Tapei, R.O.C.
Wei-Chao Chen  National Taiwan Univ., Tapei, R.O.C.
Publisher
ACM  New York, NY, USA
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ABSTRACT

This article is concerned with creating more realistic images of 3D scenes which are moving relative to the viewer at such high speeds that the propagation delay of light signals and other relativistic effects can not be neglected. Creating images of 3D scenes in relativistic motion might have important applications to science-fiction films, computer games, and virtual environments. We shall discuss the following problems: (1) how to determine the visual appearance of a rapidly moving object, (2) how to determine the apparent radiance of a scene point on a moving object, (3) how to determine the incident irradiance at a scene point coming from a moving light source, (4) how to determine the color of a rapidly moving object, and (5) how to generate shadows when there are relative motions between the viewer, the scenes, and the light sources. Detailed examples are also given to show the result of shading with the relativistic effects taken into account.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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APPEL, A. 1968. Some techniques for shading machine renderings of solids. SIJJ, 37-45.
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MOLLER, C. 1955. The Theory of Relativity. Oxford University Press, New York.
 
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WEISSKOPF, V.F. 1960. The visual appearance of rapidly moving objects. PT 13, 24 (Sept.), AIP, Washington, D.C., 24-27.
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Collaborative Colleagues:
Meng-Chou Chang: colleagues
Feipei Lai: colleagues
Wei-Chao Chen: colleagues