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Smooth B-spline illumination maps for bidirectional ray tracing
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Volume 14 ,  Issue 4  (October 1995) table of contents
Pages: 337 - 362  
Year of Publication: 1995
ISSN:0730-0301
Authors
Richard A. Redner  Department of Mathematical and Computer Science, University of Tulsa, 600 South College Avenue, Tulsa, OK
Mark E. Lee  Amoco Tulsa Technology Center
Samuel P. Uselton  Computer Sciences Corporation
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this paper we introduce B-spline illumination maps and their generalizations and extensions for use in realistic image generation algorithms. The B-spline lighting functions (i.e., illumination maps) are defined as weighted probability density functions. The lighting functions can be estimated from random data and may be used in bidirectional distributed ray tracing programs as well as radiosity oriented algorithms. The use of these lighting functions in a bidirectional ray tracing system that can handle dispersion as well as the focusing of light through lenses is presented.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Richard A. Redner: colleagues
Mark E. Lee: colleagues
Samuel P. Uselton: colleagues