| An interactive tool for placing curved surfaces without interpenetration |
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International Conference on Computer Graphics and Interactive Techniques
archive
Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
table of contents
Pages: 209 - 218
Year of Publication: 1995
ISBN:0-89791-701-4
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| Bibliometrics |
Downloads (6 Weeks): 2, Downloads (12 Months): 23, Citation Count: 12
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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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BARA90
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BARA91
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BARA94
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Baraff, David, "Fast Contact Force Computation for Nonpenetrating Rigid Bodies," Computer Graphics, 28(2), pp. 23-42, July 1994.
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BARZ88
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GARC94
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KAY86
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GLEI92
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META92
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MOOR88
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PRES86
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Press, W. H., B. R Flannery, S. A. Teukolsky, and W. T. Vetterling, Numerical Recipes, Cambridge University Press, Cambridge, England, 1986.
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SCLA91
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SNYD92
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SNYD93
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Snyder, John, A. Woodbury, K. Fleischer, B. Currin, and A. Barr, "Interval Methods for Multi-point Collisions between Time-Dependent Curved Surfaces", Computer Graphics, 27(2), pp. 321-334, Aug. 1993.
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WITK87
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CITED BY 12
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Thomas V. Thompson, II , David E. Johnson , Elaine Cohen, Direct haptic rendering of sculptured models, Proceedings of the 1997 symposium on Interactive 3D graphics, p.167-176, April 27-30, 1997, Providence, Rhode Island, United States
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Arthur Gregory , Ajith Mascarenhas , Stephen Ehmann , Ming Lin , Dinesh Manocha, Six degree-of-freedom haptic display of polygonal models, Proceedings of the conference on Visualization '00, p.139-146, October 2000, Salt Lake City, Utah, United States
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.6
Methodology and Techniques
Subjects:
Interaction techniques
Additional Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.5
Computational Geometry and Object Modeling
Subjects:
Geometric algorithms, languages, and systems;
Curve, surface, solid, and object representations
General Terms:
Algorithms,
Design,
Experimentation,
Measurement,
Performance,
Theory
Keywords:
collision detection,
contact point,
object placement/assembly
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