| Fourier principles for emotion-based human figure animation |
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International Conference on Computer Graphics and Interactive Techniques
archive
Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
table of contents
Pages: 91 - 96
Year of Publication: 1995
ISBN:0-89791-701-4
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Authors
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Munetoshi Unuma
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Hitachi Research Laboratory, 7-1-1 Omika Hitachi Ibaraki 319-12, Japan
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Ken Anjyo
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Hitachi Research Laboratory, 7-1-1 Omika Hitachi Ibaraki 319-12, Japan
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Ryozo Takeuchi
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Hitachi Research Laboratory, 7-1-1 Omika Hitachi Ibaraki 319-12, Japan
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| Bibliometrics |
Downloads (6 Weeks): 16, Downloads (12 Months): 147, Citation Count: 51
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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Badler, N., Phillips C., and Webber, B.L. Simulating Humans. Oxford University Press 1993.
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Bruderlin, A., Teo, C.G. and Calvert, T.W. Procedural Movement for Articulated Figure Animation. Computers & Graphics. 18,453-461, 1994.
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Sturman, D. Interactive Keyframe Animation of 3-D Articulated Models. Graphics Intelface '86, Tutorial on Computer Animation, 1986.
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Unuma, M., and Takeuchi, R. Generation of Human Motion with Emotion. Proceedings of Computer Animation '91, pp. 77 - 88, 1991.
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CITED BY 51
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Benoit Bideau , Richard Kulpa , Stéphane Ménardais , Laetitia Fradet , Franck Multon , Paul Delamarche , Bruno Arnaldi, Real handball goalkeeper vs. virtual handball thrower, Presence: Teleoperators and Virtual Environments, v.12 n.4, p.411-421, August 2003
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