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ABSTRACT
This article presents an interactive technique for moving through an immersive virtual environment (or “virtual reality”). The technique is suitable for applications where locomotion is restricted to ground level. The technique is derived from the idea that presence in virtual environments may be enhanced the stronger the match between proprioceptive information from human body movements and sensory feedback from the computer-generated displays. The technique is an attempt to simulate body movements associated with walking. The participant “walks in place” to move through the virtual environment across distances greater than the physical limitations imposed by the electromagnetic tracking devices. A neural network is used to analyze the stream of coordinates from the head-mounted display, to determine whether or not the participant is walking on the spot. Whenever it determines the walking behavior, the participant is moved through virtual space in the direction of his or her gaze. We discuss two experimental studies to assess the impact on presence of this method in comparison to the usual hand-pointing method of navigation in virtual reality. The studies suggest that subjective rating of presence is enhanced by the walking method provided that participants associate subjectively with the virtual body provided in the environment. An application of the technique to climbing steps and ladders is also presented.
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Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 39
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Martin Usoh , Kevin Arthur , Mary C. Whitton , Rui Bastos , Anthony Steed , Mel Slater , Frederick P. Brooks, Jr., Walking > walking-in-place > flying, in virtual environments, Proceedings of the 26th annual conference on Computer graphics and interactive techniques, p.359-364, July 1999
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Sharif Razzaque , David Swapp , Mel Slater , Mary C. Whitton , Anthony Steed, Redirected walking in place, Proceedings of the workshop on Virtual environments 2002, May 30-31, 2002, Barcelona, Spain
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Laroussi Bouguila , Florian Evequoz , Michele Courant , Beat Hirsbrunner, Walking-pad: a step-in-place locomotion interface for virtual environments, Proceedings of the 6th international conference on Multimodal interfaces, October 13-15, 2004, State College, PA, USA
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Betsy Williams , Gayathri Narasimham , Tim P. McNamara , Thomas H. Carr , John J. Rieser , Bobby Bodenheimer, Updating orientation in large virtual environments using scaled translational gain, Proceedings of the 3rd symposium on Applied perception in graphics and visualization, July 28-29, 2006, Boston, Massachusetts
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Kynan Eng , Matti Mintz , Tobi Delbrück , Rodney J. Douglas , Adrian M. Whatley , Jônatas Manzolli , Paul F. M. J. Verschure, An Investigation of Collective Human Behavior in Large-Scale Mixed Reality Spaces, Presence: Teleoperators and Virtual Environments, v.15 n.4, p.403-418, August 2006
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Robert Leeb , Claudia Keinrath , Doron Friedman , Christoph Guger , Reinhold Scherer , Christa Neuper , Maia Garau , Angus Antley , Anthony Steed , Mel Slater , Gert Pfurtscheller, Walking by thinking: the brainwaves are crucial, not the muscles!, Presence: Teleoperators and Virtual Environments, v.15 n.5, p.500-514, October 2006
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David Engel , Cristóbal Curio , Lili Tcheang , Betty Mohler , Heinrich H. Bülthoff, A psychophysically calibrated controller for navigating through large environments in a limited free-walking space, Proceedings of the 2008 ACM symposium on Virtual reality software and technology, October 27-29, 2008, Bordeaux, France
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