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ABSTRACT
Computer users often must view large amounts of information through video displays which are physically limited in size. Although some methods, which automatically display/erase information units based on their degrees of importance, have been proposed, they lack an ability to keep the total amount of displayed information nearly constant. We propose a new method for information display based on fractal theory. By regarding the information structures used in computers as complex objects, we can abstract these objects as well as control their amount. Using our method, (1) the total amount of information is kept nearly constant even when users change their focuses of attention and (2) this amount can be set flexibly. Through mathematical analysis, we show our method's ability to control the amount. An application to program display is also shown. When this method is applied to the display of structured programs, it provides fisheye-like views which integrate local details around the focal point and major landmarks further away.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 17
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Christopher C. Yang , Hsinchun Chen , K. K. Hong, Visualization tools for self-organizing maps, Proceedings of the fourth ACM conference on Digital libraries, p.258-259, August 11-14, 1999, Berkeley, California, United States
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Screen design (e.g., text, graphics, color)
Additional Classification:
D.
Software
D.2
SOFTWARE ENGINEERING
D.2.3
Coding Tools and Techniques
Subjects:
Pretty printers
H.
Information Systems
H.1
MODELS AND PRINCIPLES
H.1.2
User/Machine Systems
Subjects:
Human information processing;
Human factors
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Theory and methods
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.3
Picture/Image Generation
I.7
DOCUMENT AND TEXT PROCESSING
I.7.2
Document Preparation
Subjects:
Format and notation
General Terms:
Algorithms
Keywords:
UI theory,
abstracting methods,
fractals,
information visualization,
program display
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