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Device-directed rendering
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Source ACM Transactions on Graphics (TOG) archive
Volume 14 ,  Issue 1  (January 1995) table of contents
Pages: 58 - 76  
Year of Publication: 1995
ISSN:0730-0301
Authors
Andrew S. Glassner  Xerox PARC, Palo Alto, CA
Kenneth P. Fishkin  Xerox PARC, Palo Alto, CA
David H. Marimont  Xerox PARC, Palo Alto, CA
Maureen C. Stone  Xerox PARC, Palo Alto, CA
Publisher
ACM  New York, NY, USA
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ABSTRACT

Rendering systems can produce images that include the entire range of visible colors. Imaging hardware, however, can reproduce only a subset of these colors: the device gamut. An image can only be correctly displayed if all of its colors lie inside of the gamut of the target device. Current solutions to this problem are either to correct the scene colors by hand, or to apply gamut mapping techniques to the final image. We propose a methodology called device-directed rendering that performs scene color adjustments automatically. Device-directed rendering applies classic minimization techniques to a symbolic representation of the image that describes the relationship of the scene lights and surfaces to the pixel colors. This representation can then be evaluated to produce an image that is guaranteed to be in gamut. Although our primary application has been correcting out-of-gamut colors, this methodology can be generally applied to the problem of adjusting a scene description to accommodate constraints on the output image pixel values.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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GENTILE, R. S., AND ALLEBACH, J. P. 1989. A comparison of techniques for color gamut mismatch compensation. In Human Vision, Visual Processing and Digital Display, B. E. Rogowitz, Ed., Proceedings SPIE, vol. 1077, SPIE, Bellingham, Wash., 342-354.
 
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GILt,, P. E., MURRAY, W., AND WRIGHT, M.H. 1981. Practical Optimization. Academic Press, New York.
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REVIEW

"Svetlana Segarceanu : Reviewer"

Device-directed rendering is a new methodology intended to be used as an additional tool in three-dimensional computer graphics rendering systems. The goal of the technique is to generate a computer image from a scene description that includes  more...

Collaborative Colleagues:
Andrew S. Glassner: colleagues
Kenneth P. Fishkin: colleagues
David H. Marimont: colleagues
Maureen C. Stone: colleagues