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Volume sculpting
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Source Symposium on Interactive 3D Graphics archive
Proceedings of the 1995 symposium on Interactive 3D graphics table of contents
Monterey, California, United States
Pages: 151 - ff.  
Year of Publication: 1995
ISBN:0-89791-736-7
Authors
Sidney W. Wang  Department of Computer Science, State University of New York at Stony Brook, Stony Brook, NY
Arie E. Kaufman  Department of Computer Science, State University of New York at Stony Brook, Stony Brook, NY
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 7,   Downloads (12 Months): 80,   Citation Count: 49
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ABSTRACT

We present a modeling technique based on the metaphor of interactively sculpting complex 3D objects from a solid material, such as a block of wood or marble. The 3D model is represented in a 3D raster of voxels where each voxel stores local material property information such as color and texture. Sculpting is done by moving 3D voxel-based tools within the model. The affected regions are indicated directly on the 2D projected image of the 3D model. By reducing the complex operations between the 3D tool volume and the 3D model down to primitive voxel-by-voxel operations, coupled with the utilization of a localized ray casting for image updating, our sculpting tool achieves real-time interaction. Furthermore, volume sampling techniques and volume manipulations are employed to ensure that the process of sculpting does not introduce aliasing into the models.


REFERENCES

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CITED BY  49

Collaborative Colleagues:
Sidney W. Wang: colleagues
Arie E. Kaufman: colleagues