| CamDroid: a system for implementing intelligent camera control |
| Full text |
Pdf
(1.07 MB)
|
| Source
|
Symposium on Interactive 3D Graphics
archive
Proceedings of the 1995 symposium on Interactive 3D graphics
table of contents
Monterey, California, United States
Pages: 139 - 144
Year of Publication: 1995
ISBN:0-89791-736-7
|
|
Authors
|
|
Steven M. Drucker
|
MIT Media Lab, Massachusetts Institute of Technology, Cambridge, MA
|
|
David Zeltzer
|
MIT Research Laboratory for Electronics, Massachusetts Institute of Technology, Cambridge, MA
|
|
| Sponsor |
|
| Publisher |
|
| Bibliometrics |
Downloads (6 Weeks): 5, Downloads (12 Months): 48, Citation Count: 22
|
|
|
ABSTRACT
In this paper, a method of encapsulation camera tasks into well defined units called “camera modules” is described. Through this encapsulation, camera modules can be programmed and sequenced, and thus can be used as the underlying framework for controlling the virtual camera in the widely disparate types of graphical environments. Two examples of the camera framework are shown: an agent which can film a conversation between two virtual actors and a visual programming language for filming a virtual football game.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
Arijon, :D., Grammar of the Film Language. 1976, Los Angeles: Silman-James Press.
|
| |
2
|
|
 |
3
|
|
 |
4
|
|
 |
5
|
|
| |
6
|
Chen, I). T. and D. Zeltzer. The 3d Virtual Environment and Dynamic Simulation System. Cambridge MA, Technical Memo. MIT Media Lab. August, 1992.
|
 |
7
|
|
| |
8
|
Drucker, S. M. and D. Zeltzer. Intelligent Camera Control for Virtual Envir,anments. Graphics Interface '94. 1994.
|
| |
9
|
|
 |
10
|
|
 |
11
|
|
| |
12
|
|
| |
13
|
Kass, M. GO: A Graphical Optimizer. in ACM SIGGRAPH 91 Course Notes., Introduction to Physically Based Modeling. July 28- August 2, 1991. Las Vegas NM.
|
| |
14
|
Katz, S.D., Film Directing Shot by Shot: Visualising from Concept to Screen. 1991, Studio City, CA: Michael Weise Productions.
|
| |
15
|
Korch, R. The Official Pro Football Hall of Fame. New York, Simon & Schuster, Inc. 1990.
|
 |
16
|
|
| |
17
|
Ousterhout, J. K. Tcl: An Embeddable Command Language. Proc. 1990 Winter USENIX Conference. 1990.
|
 |
18
|
|
 |
19
|
|
| |
20
|
|
| |
21
|
Zeltzer, r). and S. Drucker. A Virtual Environment System for Mission Plarming. Proc. 1992 IMAGE VI Conference, Phoenix AZ.July, 1992..
|
CITED BY 22
|
|
William H. Bares , Luke S. Zettlemoyer , Dennis W. Rodriguez , James C. Lester, Task-sensitive cinematography interfaces for interactive 3D learning environments, Proceedings of the 3rd international conference on Intelligent user interfaces, p.81-88, January 06-09, 1998, San Francisco, California, United States
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
William Bares , Scott McDermott , Christina Boudreaux , Somying Thainimit, Virtual 3D camera composition from frame constraints, Proceedings of the eighth ACM international conference on Multimedia, p.177-186, October 2000, Marina del Rey, California, United States
|
|
|
|
|
|
|
|
|
|
|
|
Patrick Coleman , Karan Singh , Leon Barrett , Nisha Sudarsanam , Cindy Grimm, 3D screen-space widgets for non-linear projection, Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia, November 29-December 02, 2005, Dunedin, New Zealand
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
George Fitzmaurice , Justin Matejka , Igor Mordatch , Azam Khan , Gordon Kurtenbach, Safe 3D navigation, Proceedings of the 2008 symposium on Interactive 3D graphics and games, February 15-17, 2008, Redwood City, California
|
|
|
|
|
|
|
|
|
|
|