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Object associations: a simple and practical approach to virtual 3D manipulation
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Source Symposium on Interactive 3D Graphics archive
Proceedings of the 1995 symposium on Interactive 3D graphics table of contents
Monterey, California, United States
Pages: 131 - ff.  
Year of Publication: 1995
ISBN:0-89791-736-7
Authors
Richard W. Bukowski  University of California at Berkeley, Computer Science Division, Soda Hall, Berkeley, CA
Carlo H. Séquin  University of California at Berkeley, Computer Science Division, Soda Hall, Berkeley, CA
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 10,   Downloads (12 Months): 42,   Citation Count: 14
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ABSTRACT

This paper describes a software framework to aid in designing and implementing convenient manipulation behaviors for objects in a 3D virtual environment. A combination of almost realistic-looking pseudo-physical behavior and idealized goal-oriented properties, called object associations, is used to disambiguate the mapping of the 2D cursor motion on the display screen into an appropriate object motion in the 3D virtual world and to determine a valid and desirable final location for the objects to be placed. Objects selected for relocation actively look for nearby objects to associate and align themselves with; an automated implicit grouping mechanism also falls out from this process. Concept, structure, and our implementation of such an object association framework in the context of the Berkeley Soda Hall WALKTHRU environment are presented.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Barlow, M. Of Mice and 3D Input Devices. Computer- Aided Engineering 12, 4 (Apr. 1993), pp. 54-56.
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Lin, M.C. and Canny, J.F. A fast algorithm for incremental distance calculation. International Conference on Robotics and Automation, IEEE (May 1991), pp. 1008-1014.
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Smith, R.B. Experiences with the Alternate Reality Kit: An Example of the Tension between Literalism and Magic. IEEE Computer Graphics and Applications 7, 9 (Sep. 1987), pp. 42-50.
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CITED BY  14

Collaborative Colleagues:
Richard W. Bukowski: colleagues
Carlo H. Séquin: colleagues