| Object associations: a simple and practical approach to virtual 3D manipulation |
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Symposium on Interactive 3D Graphics
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Proceedings of the 1995 symposium on Interactive 3D graphics
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Monterey, California, United States
Pages: 131 - ff.
Year of Publication: 1995
ISBN:0-89791-736-7
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Authors
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Richard W. Bukowski
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University of California at Berkeley, Computer Science Division, Soda Hall, Berkeley, CA
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Carlo H. Séquin
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University of California at Berkeley, Computer Science Division, Soda Hall, Berkeley, CA
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Downloads (6 Weeks): 10, Downloads (12 Months): 42, Citation Count: 14
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ABSTRACT
This paper describes a software framework to aid in designing and implementing convenient manipulation behaviors for objects in a 3D virtual environment. A combination of almost realistic-looking pseudo-physical behavior and idealized goal-oriented properties, called object associations, is used to disambiguate the mapping of the 2D cursor motion on the display screen into an appropriate object motion in the 3D virtual world and to determine a valid and desirable final location for the objects to be placed. Objects selected for relocation actively look for nearby objects to associate and align themselves with; an automated implicit grouping mechanism also falls out from this process. Concept, structure, and our implementation of such an object association framework in the context of the Berkeley Soda Hall WALKTHRU environment are presented.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 14
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George Robertson , Maarten van Dantzich , Daniel Robbins , Mary Czerwinski , Ken Hinckley , Kirsten Risden , David Thiel , Vadim Gorokhovsky, The Task Gallery: a 3D window manager, Proceedings of the SIGCHI conference on Human factors in computing systems, p.494-501, April 01-06, 2000, The Hague, The Netherlands
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Jeffrey S. Pierce , Andrew S. Forsberg , Matthew J. Conway , Seung Hong , Robert C. Zeleznik , Mark R. Mine, Image plane interaction techniques in 3D immersive environments, Proceedings of the 1997 symposium on Interactive 3D graphics, p.39-ff., April 27-30, 1997, Providence, Rhode Island, United States
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Graham Smith , Tim Salzman , Wolfgang Stuerzlinger, 3D scene manipulation with 2D devices and constraints, No description on Graphics interface 2001, p.135-142, June 07-09, 2001, Ottawa, Ontario, Canada
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