| Of mice and monkeys: a specialized input device for virtual body animation |
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Symposium on Interactive 3D Graphics
archive
Proceedings of the 1995 symposium on Interactive 3D graphics
table of contents
Monterey, California, United States
Pages: 109 - ff.
Year of Publication: 1995
ISBN:0-89791-736-7
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Authors
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Chris Esposito
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Virtual Systems Group, Boeing Computer Services, PO Box 24346, MS 7L-48, Seattle, WA
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W. Bradford Paley
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Digital Image Design, Inc., 170 Claremont Ave., Suite 6, New York, NY
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JueyChong Ong
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Digital Image Design, Inc., 170 Claremont Ave., Suite 6, New York, NY
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| Bibliometrics |
Downloads (6 Weeks): 6, Downloads (12 Months): 48, Citation Count: 9
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ABSTRACT
This paper discusses the motivation, design, implementation, and some sample applications of a new input device, called the Monkey, that can be used for real-time control of digital human models.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Hand Master Controls "Smart" Machines. In NASA Tech Briefs 13, 10 (Oct 1989)
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Robertson, Barbara. Motion Capture Meets 3D Animation. In On the Cutting Edge of Technology, Indianapolis, Indiana, Sams Publtishing, 1993, 1-14.
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Feiner, Steven. Personal electronic mail communication on December 14, 1994.
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Touchstone Pictures. The Nightmare Before Christmas, Tim Burton, dir. Film, 1993.
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Universal Pictures. Jurassic Park, Steven Spielberg, dir. Film, 1993.
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Shay, Don and Duncan, Jody. The Making of Jurassic Park, New York, Ballantine Books, 1993.
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Diffrient, N., Tilley, A., and Bardagjy, J. (1974). Human Scale 1/2/3, MIT Press.
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Kroemer, K., Kroemer, H., and Kroemer-Elbert, K. (1994) Ergonomics:How to Design for Ease and Efficiency, Prenlicehall, New Jersey.
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Wavefront Technologies. Real-Time Motion Capture with Kinemation 2.1 Pre-Alpha, version 0.5. 1994.
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Wavefront Technologies. Wavefront Motion Capture Server Library Reference Manual, version 0.1. 1994.
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Finch, Christopher. The Art of Walt Disney: from Mickey Mouse to the Magic Kingdoms, 1983 ed., Harry N. Abrants, New York, 1983, (original edition: Walt Disney Productions, 1973).
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CITED BY 9
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David Anderson , James L. Frankel , Joe Marks , Aseem Agarwala , Paul Beardsley , Jessica Hodgins , Darren Leigh , Kathy Ryall , Eddie Sullivan , Jonathan S. Yedidia, Tangible interaction + graphical interpretation: a new approach to 3D modeling, Proceedings of the 27th annual conference on Computer graphics and interactive techniques, p.393-402, July 2000
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Ehud Sharlin , Benjamin Watson , Yoshifumi Kitamura , Fumio Kishino , Yuichi Itoh, On tangible user interfaces, humans and spatiality, Personal and Ubiquitous Computing, v.8 n.5, p.338-346, September 2004
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Ali Mazalek , Sanjay Chandrasekharan , Michael Nitsche , Tim Welsh , Geoff Thomas , Tandav Sanka , Paul Clifton, Giving your self to the game: transferring a player's own movements to avatars using tangible interfaces, Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, August 04-06, 2009, New Orleans, Louisiana
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