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The sort-first rendering architecture for high-performance graphics
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Source Symposium on Interactive 3D Graphics archive
Proceedings of the 1995 symposium on Interactive 3D graphics table of contents
Monterey, California, United States
Pages: 75 - ff.  
Year of Publication: 1995
ISBN:0-89791-736-7
Author
Carl Mueller  Department of Computer Science, University of North Carolina at Chapel Hill, UNC Sitterson Hall CB 3175, Chapel Hill, NC
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 18,   Downloads (12 Months): 41,   Citation Count: 24
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ABSTRACT

Interactive graphics applications have long been challenging graphics system designers by demanding machines that can provide ever increasing polygon rendering performance. Another trend in interactive graphics is the growing use of display devices with pixel counts well beyond what is usually considered “high-resolution.” If we examine the architectural space of high-performance rendering systems, we discover only one architectural class that promises to deliver high polygon performance with very-high-resolution displays and do so in an efficient manner. It is known as “sort-first.”We investigate the sort-first architecture, starting with a comparison to its architectural class mates (sort-middle and sort-last). We find that sort-first has an inherent ability to take advantage of the frame-to-frame coherence found in interactive applications. We examine this ability through simulation with a set of test applications and show how it reduces sort-first's communication needs and therefore its parallel overhead. We also explore the issue of load-balancing with sort-first and introduce a new adaptive algorithm to solve this problem. Additional simulations demonstrate the effectiveness of this algorithm. Finally, we touch on a variety of issues that must be resolved in order to fulfill sort-first's ultimate promise: millions of polygons for zillions of pixels.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Roble, Douglas. A Load Balanced Parallel Scanline Z- Buffer Algorithm for the iPSC Hypercube. Proceedings of Pixim '88. Paris, France, October 1988, pp. 177-192.
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CITED BY  24