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Interactive full spectral rendering
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Source Symposium on Interactive 3D Graphics archive
Proceedings of the 1995 symposium on Interactive 3D graphics table of contents
Monterey, California, United States
Pages: 67 - ff.  
Year of Publication: 1995
ISBN:0-89791-736-7
Authors
Mark S. Peercy  Silicon Graphics Computer Systems, 2011 N. Shoreline Blvd. Moumain View, CA
Benjamin M. Zhu  Silicon Graphics Computer Systems, 2011 N. Shoreline Blvd. Moumain View, CA
Daniel R. Baum  Silicon Graphics Computer Systems, 2011 N. Shoreline Blvd. Moumain View, CA
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 2,   Downloads (12 Months): 34,   Citation Count: 2
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Haeberli, Paul and Mark Segal. Texture Mapping as a Fundamental Drawing Primitive. Proceedings of The Fourrh Eurographics Workshop on Rendering (1993). 259-266.
 
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Judd, D. B., D. L. MacAdam, and G. W. Wyszecki. Spectral Distribution of Typical Daylight as a Function of Correlated Color Temperature. J. Opt.. Soc. Am. 54.8. (1964), 1031-1040.
 
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Collaborative Colleagues:
Mark S. Peercy: colleagues
Benjamin M. Zhu: colleagues
Daniel R. Baum: colleagues