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Hierarchical and variational geometric modeling with wavelets
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Source Symposium on Interactive 3D Graphics archive
Proceedings of the 1995 symposium on Interactive 3D graphics table of contents
Monterey, California, United States
Pages: 35 - ff.  
Year of Publication: 1995
ISBN:0-89791-736-7
Authors
Steven J. Gortler  Microsoft Corp. and the Department of C.S., University of Washington and Department of Computer Science, Princeton University
Michael F. Cohen  Microsoft Corp., and Department of Computer Science, Princeton University
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 4,   Downloads (12 Months): 22,   Citation Count: 19
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ABSTRACT

This paper discusses how wavelet techniques may be applied to a variety of geometric modeling tools. In particular, wavelet decompositions are shown to be useful for hierarchical control point or least squares editing. In addition, direct curve and surface manipulation methods using an underlying geometric variational principle can be solved more efficiently by using a wavelet basis. Because the wavelet basis is hierarchical, iterative solution methods converge rapidly. Also, since the wavelet coefficients indicate the degree of detail in the solution, the number of basis functions needed to express the variational minimum can be reduced, avoiding unnecessary computation. An implementation of a curve and surface modeler based on these ideas is discussed and experimental results are reported.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  19

Collaborative Colleagues:
Steven J. Gortler: colleagues
Michael F. Cohen: colleagues