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ABSTRACT
This article reports the results from three experimental studies of reaching behavior in a head-coupled stereo display system with a hand-tracking subsystem for object selection. It is found that lag in the head-tracking system is relatively unimportant in predicting performance, whereas lag in the hand-tracking system is critical. The effect of hand lag can be modeled by means of a variation on Fitts' Law with the measured system lag introduced as a multiplicative variable to the Fitts' Law index of difficulty. This means that relatively small lags can cause considerable degradation in performance if the targets are small. Another finding is that errors are higher for movement in and out of the screen, as compared to movements in the plane of the screen, and there is a small (10%) time penalty for movement in the Z direction in all three experiments. Low frame rates cause a degradation in performance; however, this can be attributed to the lag which is caused by low frame rates, particularly if double buffering is used combined with early sampling of the hand-tracking device.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 35
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Stephen Voida , Mark Podlaseck , Rick Kjeldsen , Claudio Pinhanez, A study on the manipulation of 2D objects in a projector/camera-based augmented reality environment, Proceedings of the SIGCHI conference on Human factors in computing systems, April 02-07, 2005, Portland, Oregon, USA
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Clifton Forlines , Ravin Balakrishnan , Paul Beardsley , Jeroen van Baar , Ramesh Raskar, Zoom-and-pick: facilitating visual zooming and precision pointing with interactive handheld projectors, Proceedings of the 18th annual ACM symposium on User interface software and technology, October 23-26, 2005, Seattle, WA, USA
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J. Mortensen , V. Vinayagamoorthy , M. Slater , A. Steed , B. Lok , M. C. Whitton, Collaboration in tele-immersive environments, Proceedings of the workshop on Virtual environments 2002, May 30-31, 2002, Barcelona, Spain
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Kynan Eng , Matti Mintz , Tobi Delbrück , Rodney J. Douglas , Adrian M. Whatley , Jônatas Manzolli , Paul F. M. J. Verschure, An Investigation of Collective Human Behavior in Large-Scale Mixed Reality Spaces, Presence: Teleoperators and Virtual Environments, v.15 n.4, p.403-418, August 2006
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REVIEW
"Raphael M. Malyankar : Reviewer"
Ware and Balakrishnan describe a modification of Fitts's law for
three-dimensional interaction in a “fish tank” virtual
reality system and a set of experiments designed to test the modified
version. Fitts's law is extended by inclu
more...
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